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Portal Logging vs Open Air Logging complaints:

 
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Phades
Retired Leader


Joined: 06 Apr 2003
Posts: 2321

Posted: Thu Sep 18, 2003 5:12 am    Post subject: Portal Logging vs Open Air Logging complaints:

Taken from our Guild Rules:

Quote:
Amendment to the logging rule:
Times have changed. Open Air logging back in the day was a problem because someone could be recieving damage then jump and when they land..."POOF!"..gone. Now that we have the new pk timer before log out or recall, this is no longer an issue.
If the pk wants to "catch" a fleeing opponent, it's his job to keep inflicting damage or negative spells to keep the opponent footed from recalling or logging. If the person fleeing is able to escape damage/spells long enough to recall, they can also log to escape. This isn't against game design to log, however Portal logging does exploit an issue.
Plogging remains against our CoC, but Open Air logging will not. It's up to the PK to "catch" someone that is fleeing.


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Portal Logging will ALWAYS remain against our policy.

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However, I've come to problems with dealing with some of the Open Air logging complaints.

Open Air logging is running and logging to escape death. Before they changed it, you could be beating the shit out of someone and then POOF! They are logged out. That was a pain in the ass.

Problem now is that we ALLOW macros to open air log.. cuz well.. they are macroing. But.. if members are playing and for whatever reason want to open air log cuz a pk came on radar 1.5 radar range away.. they can not. Even if it is to log on a diff char that is more suitable for fighting.

An example of this is The Propaganda's case. He saw Dread Winnie on minipk and then open air logged to log on U A Propaganda. They were defending Ulgrims.

So.. what to do? Cuz, I don't see the problem with logging off one char to fight a fairer fight with another.

Sure you can say.. .he should have recalled. Then logged. However, if he can log, he could recall as well. Either way he's coming back later or jumping on a stronger character.

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Since the new game dynamic that invokes a pk logger, I feel if they are able to log off successfully, there is nothing wrong with it. It's up to the pk to DO DAMAGE to prevent the enemy from fleeing with either Log or Recall.

I think due to the change in game dynamic, it's time to change the rule for open air logging.
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