Re: continued

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Posted by Klumsy Smurf on January 29, 2001 at 21:07:56:

In Reply to: Posted by on January 29, 2001 at 19:15:25:


Don't start with 50 endurance, at the most start with 20, but 10 is better. I started with 10 endurance on Klumsy, and at lvl 50 it's my cheapest skill to raise (151 hp and 190 stam currently). It's tough at first, but as an archer you'll be fighting from a distance anyways for the first 15 levels or so. Personally for a tank archer I would just take those points from endurance and put them into focus. That extra 40 focus will help your magic skills a little, your arcane, and your healing skill. The tank archer is a great team raider at higher levels, but hard to solo with due to no/low lifemagic (depending on whether you take life or creature). But in a group, you'll rock and I guess that's part of the point in making a smurf =)

: : I'm a big believer is 60/50/100/100/10/10 melee/bow/arcane spec. & Healing trained.
: : If any of you have other ideas tell me. I like to beable to carry my loot while stocked with 600arrows





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