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Let me start by saying that although I’ve played
various characters including archers, and fighters, this will primarily
be geared more toward mages in general, and is based on things that
I have learned while playing. Take it with a grain of salt,
as there are many ways to advance your character and no set way
is correct or incorrect. I’m only hoping to offer some suggestions
that will perhaps make you think...
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There are many types of people in Asheron’s Call,
and there are just as many ways to spend your XP. Some people spend
their points as soon as they get them. Others wait until they level,
and spend their points all at once. Some people pull out a calculator
and figure out if it’s cheaper to raise War Magic a point, or cheaper
to raise Focus 3 points and self another for the same effect. Others
look for the cheapest skill they have, and start raising it. I use
a target method, or a goal method.
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Instead of raising things haphazardly, I try and
set goals for myself, and then put the points where I need them
to hit my targets. For example, a while ago, I set the following
goals:
- Raise Run to 100
- Raise Creature Enchantment to 100
- Raise Arcane Lore to 100
- Raise Melee Defense to 100
- Raise Magic Defense to 100
- Raise War Magic to 120
- Raise Life Magic to 120
- Raise Creature Enchantment to 120
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My first goal was to raise my run to 100. My initial
run as a level 1 character was 45. My quickness was 40. It’s important
to know what the formula is for the skill that you want to raise,
so you can determine how to get to your target skill level, but
spend the least amount of points doing so. The formula for Run is:
Run = Quickness
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This is one of the easiest skills to raise for
cheap because you can increase your run by raising one of two things.
You can increase your Run skill directly, or you can increase your
Quickness which will also increase your Run. If it’s cheaper to
increase your Run, raise that. If it’s cheaper to increase your
Quickness, raise that instead.
Next was Creature Enchantment. The formula for
Creature Enchantment is:
Self + Focus / 4.
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| Now the choices were a little more complicated.
If it costs 500 to increase my Creature Enchantment, or 500 to increase
Focus or Self, which is better to raise? Well, Creature Enchantment
obviously. Increasing my Focus or Self only one point will not increase
my Creature Enchantment Skill. I have to raise my Focus and/or Self
4 points to raise my Creature Enchantment Skill a single point. This
can be done in any order, so you can raise Self 3, and Focus 1, or
both of them 2 points, but they need to be raised four points total.
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| So if it costs 2000 points to raise Creature Enchantment
a point, but only 500 to raise Focus or Self, what then? I think it’s
best to raise the two attributes 2 points each, because that will
also increase many other things. Appraisal skills by two points, maximum
mana by two points, It may cost a little bit more this way, but you’re
getting much more than just that one point in Creature Enchantment.
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| Sometimes you’ll see that you may have goals set
where skills share the same attributes in their formulas. For example,
If I want to raise my War Magic skill 10 points, my Life Magic 5 points,
and my Creature Enchantment 15 points, then I may be better off raising
Focus and Self primarily to get those skills. By doing this, for every
4 points I put into Focus and/or Self, I raise all three schools a
point. Not to mention my Magic Defense and Mana Conversion will go
up as well. |
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The last thing to note, is that you can raise things
like Health, Stamina, and Mana on their own. Many people don’t even
think about that. They know they can raise Endurance, but have no
idea they can raise stamina or health directly. And it’s pretty
cheap to do so in the beginning.
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| Hakeem |
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