| Most wands, staves, orbs and sceptres cast some
sort of mastery spell on the person who wields it. It is generally
a creature spell like Life Magic Mastery Self I - VI or Item Enchantment
Mastery Self I - VI. The higher the level of casting, the higher the
Arcane Lore requirement to use it, but the bigger the boost to the
skill in question. |
| There are 4 types of skills. Specialized, Trained,
Usable and Non-Usable. I think we all know what specialized and trained
are, so I won't go into that. The difference between Usable and Non-Usable
is this. Usable is useable, but does not gain XP by usage like trained
and specialised do. But they all have a value of greater than 0. Non-useable
skills have a value of 0, and cannot be used unless their value is
over 0. To raise this above 0, you can either Train it. Or have someone
or someTHING cast a mastery spell on you. |
| So if someone casts Life Magic Mastery Other I on
you, your life magic skill is now 10. For III I believe it's 20, and
IV is 25 (I'm pretty sure.) Same goes for these wands, orbs, staves
and sceptres. When you wield it (if your AL is high enough) it will
cast the mastery spell on you. You can then cast level 1 spells (part
of the time, you'll still fizzle some of the time) You still have
the same requirements. (Have to learn the spell, and have the components
in your inventory.) |
| I do not believe that you will be able to cast level
II spells, but you should be able to learn most level I's if you're
so inclined. |
| Anyone who can wield this item, and receive the
beneficial mastery spell from it, can cast spells of that school.
You will need to learn the spell but then you can add it to your spell
bar. |
| Monty
/ Hakeem |
|