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  Darktide vs. Harvestgain
by The Silent Spearman (5/30/00)
I'm not pulling any punches here. This is my analysis of Darktide vs. Harvestgain. Obviously I'm a huge DT advocate so take this with a grain of salt if you need to.
Harvestgain - Pros
I'm not pulling any punches here. This is my analysis of Darktide vs. Harvestgain. Obviously I'm a huge DT advocate so take this with a grain of salt if you need to.

1. Peace And Serenity

You can go afk on Harvestgain without having to fear anything. You can stand around in town, talking to your friends, and you never have to worry. You can shop for components without having to keep nervously checking your radar. Some people might not consider this a big deal...but trust me, once you're on DT you realize how much you took the ability to shop in peace for granted.

2. Metal Armor Is Actually Useful

On HG, there are very few monsters who attack with lightning, cold, fire. You can wear you matching Amuli suit, your uber-rare Koujia collection, your coolest looking Celdon, without fear of repercussions from lightning wielding raiders. On DT, such things are only useful as death items, which really decreases the amount of pleasure you get from pulling some cool armor off of a Noble. Sister C's all-blue suit would have been broken up and sold by now on DT.

3. Established Characters/Peaceful Levelling Grounds

Who wants to start over? And even if you do start over, who wants to be at the mercy of merciless grief players? If you play on HG, you can level your character in relative safety. Places like the Lair Of Death, Virindi Fort, Disaster Maze, Olthoi Vault, they are accessible to all. You don't have to worry about territorial players who will kill you because they want the LoD noble room to themselves.

Harvestgain - Cons

1. Too Much Easy Loot

Level 2's with Matty Robes. Lv 12's with matching Amuli Suits. LV 18's with 112 Yumis. You think they earned it? No way. I'm LV 33 on DT and I still wear my Matty Coat and Reed Legs. I can't keep any item above 3k value for long.

2. Q'alabar (and this is just one example)

Give me a break. You go to Q'alabar, the place is one huge portal storm, with people spamming that they are trading this and that. When did Asheron's Call turn into a swap meet?

3. Politics Mean Little

Don't like a certain monarch? Too bad, you can't do squat about it. You can trade some insults, or you can go PK *when it's convenient* and kill him, IF he's also red.

4. PK System is a Joke- You Can't Kill Idiots Unless They Are Dumb Enough To Go Red

It's bull. Druss once lamented that there are no consequences for actions even on DT. I disagree with that, I think he was unwittingly describing the PK switch on HG and the other servers. You can go red, kill a few people, and then you hit the alter and go white again and laugh at them.

5. Too Crowded/Camped

The ONLY place you can hunt in the Obsidian Plains. That'sit. Incunabula Vault? Camped. Disaster Maze? Camped. BDC? Camped. LoD? Camped. Lower Levels of the Crater? Draindraindrain... this tied in to #2. People who have no business being in the Crater will go down there and drain Magmas, because there are no repercussions from the people who can actually kill them without hding behind a wall. You show up at the BDC on DT, you get drilled because Red Devil owns it.

You're probably saying: "We'll, that's not necessarily an improvement." I think it is...it's their reward for levelling their characters and gaining power, and if they are powerful enough to stop everyone else from coming in, good for them.

6. Even being LV 70 gets you no respect from idiots.

LV 15's can talk shit to you all they want. On DT, if you're LV 55...NOBODY talks shit to you. Ever. Or they die.

Darktide - Pros

1. You Can Kill Idiots

The number one reason to be on DT. You can kill punks. I don't really need to go into detail here, do I?

2. Friends/Enemies...Important

The bond between friends/allies is so much stronger on DT because you are responsible for helping your companions defend themselves. Every friend on DT is one less person who will try to kill you. By the same token, every enemy you make is one more assassin in the shadows. On HG, they might spam you. On DT, they will kill you. This is why I say that there are DEFINITELY much more meaningful consequences to your actions on DT.

3. No LV 2's in Amuli.

I'm offended by LV 2's with Amuli and I'm glad that Darktide actually requires you to have the strength to earn your armor. I traded a Cracked Shard to Hog-The-feared for a FULL YOROI BLUE Suit, AL about 150 on all pieces, and guess what? I lost it the next day because the whole deal was worth about 20,000gp. On DT, no-drop is king.

4. Less Crowded

I often go into Mayoi at 10:00 pm and there are about 2 people there. Q'alabar is sometimes completely empty. Teth has, at most, 10 people at it. I have seen the LoD empty at times. What a feeling it is to have the LoD all to yourself (not that I can do anything in such a situation). :)

5. Bring Enough Guys And You Can Camp The Noble And Kick Everyone Else Out

The title sells this one.

6. Rewards For Your Power

Man, I can't believe the number of people who kiss my silent butt. If I see a LV 14 PK'ing newbies in Yanshi...I can show up and he'll say sorry or run like a ho'. You level up and you'll see the difference right away because of the way people's attitudes change. It's a great feeling to stand in town, knowing people COULD attack you, but they won't because you'd whip all of their asses. You'll love it the first time you show up and some PK goes "shit, *your name here*" :)

7. Politics Are Great

One of Darktide's most fascinating things is it's political situation. If you hit the message board on CoD for Darktide, you'll see more than the usual "So-and-so is a thief" and "trading for crystal shards". You'll see messages from established monarchs about their guilds, commentary on recent events and raids, political posturing, propaganda, and negotiations between guilds. It's great stuff, and one of my favorite things about DT.

Darktide - Cons

1. Many Assholes

Man there a lot of complete losers on this server. Grief players who just want to make your life miserable, and talk shit while they do it. And they're not just low level, either. There are LV 50's who are asses as well. More than any other factor, this is why people don't play on Darktide.

2. No Peace

They will kill you while you're shopping, while you're afk, while you're lagged, while you're lying down, while you're fighting two Olthoi at once, while you're hunting, while you're standing in town talking. Then they'll loot you, then you'll get a message that they owned you. I'm not exaggerating here. It is not even remotely fair. You have to learn to adapt, to learn danger zones and steer clear of them. And even that doesn't really work. Until you can defend yourself...you're gonna be frustrated.

3. Cool Metal Armors Are Useless

I wouldn't be caught dead wearing them. Actually, wait. I WOULD be caught, THEN I'd be dead. No elemental defense means you take it in the tailpipe.

4. Anything Over 3k in value you'll have trouble keeping until you're level 40.

If you somehow get a Pyreal 112% Yumi +7 to attack, prepare to lose it. In a hurry.

5. Some Levelling Grounds Are Off-Limits

BDC for example is dominate by high-level Red Devils who will kill you on sight. This is a side effect of the political situation that makes the server great, and could be considered a pro or a con depending on your views.

--------------------
That's it. Remember that Darktide is the logical evolution of the Asheron's Call playing experience. Harvestgain was like training wheels for me, and Darktide is like the real thing.
I'm not going to lie to you...the DT Source needs more people. With Suya'n gone we only have about 4 full-timers, and I'm the only one above LV 30. I guess maybe I'm hoping that once you see what effects the June patch have on character creation, you HG guys might finally want to make the jump over here.
Even if NO ONE comes though, I'm not giving up. I'll be the DT Source by myself if I have to.
TSS
this page last updated 6/3/00 by Khali
Restored from the Internet Archive's copy, captured February 26, 2001. Preserved by AC Darktide History.