| Commons chat sponsored by Stratics on Thursday evening. Here is a
sample of some of the questions, along with Arc
and Serafina's
answers: On
indirect combat:
<Toren|DM>
How will indirect combat be dealt with, such as
pushing a boulder down a hill into a building
that knocks the building down, curhsing and
killing a poor lokai trapped inside, will the
proper punishments/rewards be able to go to the
atrian who pushed the boulder, will this be
player based, such as the family sueing the
building company for not making the building
stronger, and putting the person in jail, or
server-based with a karma-hit?
<WF_Arc>
Basically you are talking about a chain of
events.
<Toren|DM> crushing*
<Toren|DM> yes
<WF_Arc>
From the boulder crashing we backtrack the event
to how the boulder got moved, so yes.
<WF_Arc>
Obviously within limits.
<Toren|DM> ok, so it is possible, and then
how will it be handled
<WF_Serafina>
the limits will be a hightly testable thing
<WF_Serafina>
well, everything in Atriarch is tracked.
On one-hit
kills:
<Regeta00>
Will there be any 1 hit kills? Could an Eshlar
crush a unarans head and kill the unaran in one
hit?
<WF_Serafina> no, there will not be any one
hit kills
<Regeta00> Two hit kills?
<WF_Arc> Not likely, we don't want
charcters to die easily.
On aerial
combat and air defenses:
<HellsChicken>
will air to ground combat be possible? For
instance someone riding a Guard, and throwing
down rocks, shooting arrows down at a
villiage? How about air to air combat?
<WF_Arc>
Yes, yes, and yes.
<WF_Serafina> HellsChicken.. yes.
<HellsChicken> so would folks on the ground
have an easy time defending themselves?
<WF_Arc>
Again we don't discriminate.
<WF_Serafina> all you have to do is move
out of the way
<HellsChicken> or could one person wreak
havoc upon a poor town?
<WF_Arc>
That would depend on how they are protected.
<WF_Serafina> assuming it is just an arrow
or rock being dropped
<WF_Arc> Most towns will have anti-air
defenses.
<WF_Serafina> ...big plants that lob out
anti-air missiles
<WF_Arc> Either their own flying warriors,
or AA guns of a kind.
<HellsChicken> cool... so if one attacked a
not so well equipped town..
<WF_Serafina>
plus there are guards that both are ground and
fly
<HellsChicken> could they almost seize the
town single handedly?
<WF_Serafina>
like the Tyrusin Guard... I think there is a
screenshot of one just released
<WF_Arc> Wouldn't be worth much though, if
it didn't have any defenses.
<HellsChicken> not right away, but they
could build it up hehe
<WF_Serafina>
HellsChicken... we emphasize getting a good
Eshlar to build you some defenses :-)
<HellsChicken> so would a person flying
have a significant advantage one on one?
<WF_Arc>
A good thing to keep in mind for player built
towns: air defenses, good.
<King_of_Dreams|DM>
How discriminating will anti-air be? If I were a
civilian travelling by some sort of lighter than
air craft, would I have to worry about getting
shot down when entering a city?
<WF_Arc>
Only if you are recognized (or assumed) hostile,
I would think King_of_Dreams.
<WF_Arc> Same as if you approach on foot.
<King_of_Dreams|DM> So basically you get
shot down if you shoot first? Or someone on the
groud decides they don't like you?
<King_of_Dreams|DM> Ok, was wondering if
those in the air had to be especially carefull.
<WF_Serafina>
basically... it is really simple
<WF_Arc> Yes.
<WF_Arc> No, not especially, it is just
another form of travel.
<WF_Serafina> unless of course you cross
hostil territory
<King_of_Dreams|DM> Will things in the air
be especially vulnerble?
<WF_Arc> Just vunerable to gravity.
<King_of_Dreams|DM> Or will it be just as
dangerous on the ground as in the air?
<King_of_Dreams|DM> Thank you.
<WF_Serafina>
I think it would be less dangerous in the air.
<WF_Arc> That is, the damage caused by
suddenly embracing the ground.
<WF_Serafina> You have more degrees of
freedom.
<WF_Serafina> Move maneuverability
<King_of_Dreams|DM> Cool,
<WF_Arc> You also have less cover ;)
On current
graphics milestones:
<WF_Serafina>
The milestones we are working on right now are
graphics.
<WF_Serafina>
For example... woo Arc! We now have awesome
looking fire in Atriarch!
<WF_Serafina> We also just recently put in
a brand new nighttime sky with stars.
<WF_Serafina> The stars actually orbit the
planet and are accurate.
<WF_Serafina> That means you can actually
navigate according to them.
<WF_Serafina> The sun revolves around the
planet
<WF_Serafina> so when it is day on one side
it is night on the other
On the
importance of trade skills:
<taraturg>
How much a role will non-violent characters, who
are specialized in non-combat fields, contribute
to battles?
<WF_Serafina> uh...quick answer to that...
<WF_Serafina> crafts and trades are
important to almost every endeavor in the world
<WF_Arc> Much, violence is not the center
of Atriarch.
<WF_Serafina> well... other than chatting
and exploring
<WF_Serafina> trades are important and
integral to Atriarch
<WF_Serafina> We haven't released
information about it because we are saving it ;-)
On sniper
weapons, projectiles, and how objects interact:
<Nguvu>
Three questions: Will sniper weapons / weapons
that have a zoom feature be available? How
'invisible' will damaging traps be? Will
'tactical' (small area, not massive) exploding
weapons exist?
* Nguvu grins
<WF_Arc> Since we are not emphasized
projectiles, offhand I would say no to sniper
zoom weapons.
<WF_Arc> Nothing in the world is invisible.
* Nguvu nods
<WF_Serafina> As far as traps are
concerned... traps are not specifically designed
in. They don't need to be. Whatever
the physics allows for can be designed.
<Nguvu> Ah, okay, so trip wire causing
something to drop down and crush people
could/would exist?
<WF_Serafina> I am certain there will be
traps set that we never dreamt of
<WF_Serafina> Nguvu.. yes
<WF_Arc> Yes, however there are limits to
how sophiticated it can get.
<WF_Arc> Simple mechanics. Leaning,
falling, tripping definitely.
<Nguvu> Oh, Arc?
<Nguvu> What's too sophisticated?
<WF_Serafina> to follow up on what Arc is
saying... we don't simulate *all* physics
<WF_Serafina> cloth is too sophisticated
<WF_Arc> Basically
<Nguvu> Cloth? The modeling of it? Like
fluid dynamics?
<WF_Serafina> A lot of this has to do with
the performance limitations of player's computers
<WF_Arc> Not sure how much elastics, like
bungie cords, etc.
<Nguvu> Ah, okay.
<WF_Arc> Fluid dynamics are out for now.
Maybe some approximation later.
<Nguvu> And.. will 'tactical' (small
area, not massive) exploding weapons exist?
<WF_Serafina> It takes an insane amount of
computer power to calculate fluids
<WF_Arc> We still plan to have fluid
volumes though roughly approximated.
<WF_Serafina> yes, small area
<WF_Serafina> thanks Nguvu
<Zang>
This is sort of a follow up to Nguvu's question:
will large weapons like catapults be able to just
be built to be functional from parts..without
specifically telling the game that it is a
catapult?
<WF_Arc> Again, if the mechanics are simple
enough, they will just work.
<Zang> will gears work?
<Zang> and pulleys?
<WF_Arc> We haven't done catapults yet, but
it seems likely at this point.
<WF_Arc> Levers yes, pulleys and gears,
maybe, maybe not.
<WF_Serafina> gears are more likely than
pulleys
<Zang> ah, depending on time?
<WF_Arc> Gears more likely than pulleys,
ropes are hard to simulate effectively.
On who can
tame animals:
<Regeta00>
I heard the only unarans can tame the creatures
of atriana. Is this true?
<WF_Serafina> Regeta00... no, it is not
true
<Regeta00> oh
<Regeta00> YAY
On the
physics engine and effects on combat:
<Korak> WorldFusion
has went on record(hehe) saying that the physics
engine(Volcano Engine *cough*) will be very
realistic, and detailed. Now, on to my
question... Will height/weight play a role in
Atriarch? If so, how? If not, why
not?
<WF_Serafina> I'm gonna leave the physics
questions up to our physics guru... Arc
<WF_Arc> Yes, both height and weight factor
into combat.
<WF_Arc> Your reach and area of attack are
determined by your body size and reach.
<Korak> in relation to height, are
projectile attacks more effective at higher
elevations?
<WF_Serafina> And your "Attack
Zone" is also defined by your size.
<WF_Arc> Everything in the world has mass,
and mass is always used for physics
calculations...
<Korak> ahh, sounds like an approvement
over past MMORPGs
<Korak> inprovement
<Korak> m
<WF_Arc> ...including speed, energy, power,
etc.
<WF_Serafina> friction
<Korak> what about sharpness of a blade?
<Korak> (think my Q is up)
<WF_Arc> Yes, sharpness matters for certain
types of damage against certain materials.
On weapons
of mass destruction:
<Zang>
will there be flamable or incidiary liquids or
materials usefull for combat?
<WF_Serafina> There will not be mass
destructive explosives.
<WF_Serafina> so, you will not be able to
for example, blow up an entire town
<Zang> will there be flaming arrows?
<WF_Serafina> However, there will be
flammable weapons
<WF_Arc> Chemicals will come into play for
personable combat.
<WF_Serafina> yes, including for example
our version of a flaming arrow
<Zang> could they ignite things?
<WF_Serafina> Zang... don't know about that
one yet. It is on the feature list, but one of
those features listed at the end.
* Zang nods.
<WF_Serafina> Again.. nothing mass
destructive
<WF_Serafina> We won't let you burn down an
entire town in the matter a few minutes.
<WF_Serafina> thanks Zang
[Editors note: It
appears that Serafina has read "All Quiet on the Northern
Flank".]
Thanks again to
Serafina and Arc
for coming to the House of Commons chat, and
thanks to the folks at Atriarch Stratics for organizing and
moderating the chat.
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