| |
|
|
Tyrusin - The Tyrusin are
warriors who follow a strict code of honor known
as the six sided circle. Tyrusin average around
three meters in height, are covered with short
fur, and have both exceptional strength and keen
eyesight. The
Tyrusin also have the ability to direct
electrostatic charges from their bodies, and can
also use internally stored liquids to create ice.
|
| There are six warrior castes
which a Tyrusin may choose to align with: Trinaath
(guardians), Narym (the
righteous), Kahrik (performers), Lovek
(diplomats), Haddron (the
enforcers), and Onketh (workers). Tyrusin find the greater glory in
fighting from an inferior position, and find no
glory in defeating an obviously outnumbered or
inferior foe.
If a Tyrusin played
AD&D, what would it be?: Warrior,
Paladin, Samurai
Tyrusin at the
movies?: John Wayne, Toshiro Mifune.
Other sources for
Tyrusin species information: PC IGN has a
complete Tyrusin Profile, and Atriarch Stratics has a log
of the Atriarch HOC #3 which focused on the Tyrusin
species.
|
|
|
Eshlar - The Eshlar are the
most talented architects and skilled artisans on
Atrianna. High creativity, focus, and a sense of
perfectionism characterise the Eshlar, though
they can act belligerant towards those who do not
share their views regarding craftmanship. Eshlar have two
opposable thumbs on each hand, average around 2.6
meters in height, and can transform the bony
plates of their hands into tools for use in
constructing and shaping buildings.
Eshlar can
retract their necks within their shoulders.
|
| |
| There
are six recognized architectual schools, based
upon both artistic style and areas of origin: Metholo
(large decorative grand structures), Karin
(collective defense), Diseera (clever
and innovative designs), Nokk (underground
and cave dwellings), Viliscent (curved
and elevated structures), and Jerysh (use
of new and unusual materials). If an Eshlar played AD&D,
what would it be?: The tallest Dwarf in the
world.
Other sources for
Eshlar species information: PC IGN has a
complete Eshlar Profile, and Atriarch Stratics has a log
of the Atriarch HOC #6 which focused on the Eshlar
Species.
|
| |
|
Cavolon - The Cavolon are
masters of Atrianese plant species and genetic
manipulation. Cavolon move about on their four
tentacles, which are equiped with vine like
tongues that can be extended a meter or so. The Cavolon are highly
secretive, paranoid, and have a disdain for other
species. Individual Cavolon who live among other
species for extended periods of time are viewed
with suspicion by the others.
|
| |
| The
Cavolon train in the arts of biotechnology at one
of nine types of specialized labs: Egra
(fertilizers, nutrients, enhancers), Matos
(offensive plants), Telsh (defensive
plants), Olva (covert operations), Kuj
(hallucinogens), Grenn (construction
materials), Klora (energy manipulation),
Serrin (equipment enhancements), and Burra
(crossbreeding). There are also rumors of hidden
Cavolon labs which conduct secret experiments
upon certain animals and even upon the other
sentient species.
If a Cavolon played
AD&D, what would it be?: Drow,
Evil Mage
Cavolon at the
movies?: All those mad scientists....they're
Cavolons.
Other sources for
Cavolon species information: PC IGN has a
complete Cavolon Profile, and Atriarch Stratics has a log
of the Atriarch HOC #5 which focused on the Cavolon
Species.
|
| |
|
Lokai - The Lokai are
travelers, mappers and explorers. They carve a
record of their explorations and discoveries upon
their Khanja, or lifestaff, which every
Lokai posseses. Lokai average around 2 meters in height,
have long powerful legs, and protective shells.
Lokai can jump and run quite well, and also have
a small symbiote which can detach for short
periods and act as a small scout.
Lokai are
expert cartographers, and skilled in the use of
map gems.
|
| |
| Lokai
strive to be the first to discover distant lands
or find new things, and the history of the Lokai
explorations is kept in the Loshan Killar,
or Book of Journeys. If a Lokai played AD&D,
what would it be?: Bard, Scout
Lokai at the movies?:
Indiana Jones, Lara Croft
Other sources for
Lokai species information: PC IGN has a
complete Lokai Profile, and Atriarch Stratics has a log
of the Atriarch HOC #4 which focused on the Lokai
Species.
|
|
|
Unarra - The Unarra are the
beastmasters of Atrianna, who use telepathic and
empathic abilities to link with and tame animals.
Many types of creatures, such as the flying
mounts known as Bulldra which are
favored by the Tyrusin, can only be trained by
the Unarra. Among the Unarra a specialized group
known as the Tressed tame and train
creatures for non-combative purposes. The
training of the Pikatan, which the
Unarra regard as sacred, is restricted to each
village's spiritual leader.
Unarra are
around 2 meters in height, and have many small
head-tentacles.
|
| |
| If
an Unarra played AD&D, what would it be?:
Ranger Other
sources for Unarra species information: The
World Fusion website has more details on both the
Tressed and the Pikatan.
|
|
|