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| World
War Two Online Game Review |
Sadly, the single
playable race in WWII
Online has no head-tentacles of any kind. |
Need
something to do while waiting for the Atriarch
Beta to start? Despite a disasterous launch and
initial server difficulties, WWII Online is a
blast to play. WWII Online, like Ultima
Online and Everquest before it, had a disasterous
launch. Server difficulties, program bugs, and a
company seemingly unprepared for the sheer volume
of network traffic made it almost impossible for
most of the
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| initial 30,000 people who
purchased the game during the first week to
actually play it. However,
a few months and several patches later, the game
is approaching a more finished state and is
simply an amazing playing experience. Unlike the
first "Big Three" MMORPGs, there are no
monsters, no dungeons, no loot, no quests, and no
experience points......just competition between
the two sides for control of towns and bases.
Like Asheron Call's Darktide
PvP server, the game is very group
oriented. A lone infantryman, truck, aircraft, or
armored vehicle can only accomplish so
much....but a well coordinated group of players
using a mixture of the available vehicles and
troops with a pre-set plan can sweep a larger
non-coordinated force from the field.
Screenshots (click to enlarge):
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With the Driver
wounded, and the Commander and Gunner
dead, what do
you do? It's time for Zang, the lowly
hull machinegunner, to save the day. |
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While I'd seen large-scale battles and lots of
open terrain on AC's Darktide, I was
totally unprepared for the sheer scale and mass
involved in WWII Online. Towns and cities are
visible from several miles away and some cities
such as Charleroi, are large enough to
take 20 or 30 minutes to cross on foot. Battles
involving hundreds of players and lasting several
hours are quite common in key spots such as the
airfields at Bertrix and Mauberge.The sheer level of immersion is
amazing. Tanks rumbling across bridges under
anti-tank fire, bullets whining past from
concealed enemy infantry, the drone of aircraft
engines overhead as the bf109s fight to protect
the Stuka divebombers from Spitfires, the calls
for support over the radio from other players,
and the "PING" sound as a enemy tank
round glances off the armor of the tank that
you're using as cover all add up to a great time.
More
screenshots (click to enlarge):
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| Now, a few people may have been
put off from trying out WWII Online by various
doom-and-gloom reports by PC Gamer and Lum the Mad concerning the game's
disasterous initial launch, but I would highly
recommend this game to anyone whose computer
meets the recommended specs. If you're like me you play online
games to have fun, and since the initial patches
its great fun.
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<<
What's that in the bushes? It
just might be some Infantry. |
Over
Dinant in a bf109 >>
(great
practice for Shap pilots) |
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After Action
Report: The following is a
recounting of my in-game experiences (complete with a few
bugs that have since been fixed) originally posted
over on Playnet's WWII Online forums. No actual
French people were harmed in the making of this
post ;)
They say
that Alexander the Great wept when he reached
the borders of India and defeated their
armies...for he had no more worlds to
conquer.
Fortunately for me and my Axis comrades on
Server #2, this wasn't the case :)
Having helped to subjugate the eviiil
Frenchies and their Brit lackies on Server
#2, I popped on over to Server #4 where the
Allies were putting up a better fight.
I appeared as a Half Track at the forward
base to Hevelange just north of Mean, and
started to tow an 88 to the rally point where
the axis group there was gathering for an
assualt on Havelange.
Just as I arrived at the rally point towing
the 88, and hooked up with the 7 or 8 Panzers
and a dozen or so Infantry that were there,
we all gasped in astonishment as a Bedford
traveling at full speed comes zooming over
the hill right at us..with a half-dozen or so
Allied infantry in the back.
He saw us, and began to swerve off the road
and turn around...but it was too late; The 88
quickly deployed and opened fire on the
hapless truck, along with 3 or 4 of the
Panzers, and the Bedford was soon in
flames...and no infantry made it off alive.
Remember Allies, leave Opel Rushes to the
professionals ;)
Since our sneak assualt was now compromised,
the mixed force of panzers and infantry
rushed at the hapless town, with support of
the 88, and another town fell to the Axis.
Some of us despawned and respawned over at
Huy, which looked like it needed some help.
I spawned as a Rifleman this time, and
wandered over to the bridge...where the
Allies kept trying to cross with tanks and
Bedfords.
I went down under the bridge next to the
bridge supports, figuring that any Allied
infantry who tried to sneak across on the
water would get a little surprise :)
After about 30 or 40 minutes of defending,
panicked yells came over the radio that the
Army Base in Huy had fallen.
Then the strangeness began.......
Two of our Axis guys who had been in the
process of spawning when the town fell
reported over the AXIS ORIGIN CHANNEL
that they had spawned as Allies (!!??) when
trying to spawn as Germans.
One had spawned as a Char, and one as an
Allied infantryman. The guy who had somehow
spawned as a Char...and was still on the Axis
Origin Channel talking (with the little iron
cross next to his name) started blasting away
at the REAL chars in the garage and said he
was able to damage them.
Over the radio, I heard confused reports of
Panzers firing at Panzers, and Chars firing
at Chars...but soon, the talk on the Axis
origin channel for Huy died out, and soon I
was (dramatic
music here) alone. Trapped
behind enemy lines....with no one even aware
that I was still alive.
The Allies soon shifted their attack to the
far side of town, where Axis reinforcements
from Boulemont were pressing them hard.
Night fell, and I crawled up out of the river
and slooowly began to crawl towards the army
base, inch by inch...knowing that I was the
last survivor of the proud Huy defenders...I had
to get that flag.
I froze behind a bush as a French Panzer III
rolled by out of the AB and right past me
towards the road...at least, it looked
like a Panzer 3, but it had no name above it,
and none of the eviiil Frenchies appeared to
be firing at it.
I crawled slowly, bush by bush, and even
crawled past an A13 close enough to touch his
tracks. He didnt see me.
I crawled into a hedgerow along the fence and
watched the AB; I couldn't see a darn thing
in the dark.
So, I crawled around the dge of the fence,
headed for the gate, and spotted a french
sapper running my way. I raised my rifle and
shot him dead....and then crawled back
towards the second hedgerow along the fence.
I knew I was doomed now. They knew I was
here. An A13 and two chars rolled out of the
AB and began to lace the first hedgerow with
MG fire, and a HE round or two.
I lay silently, not moving. After about 5
minutes, they all stopped firing and lumbered
away towards the front...amazingly, I had
survived detection.
So, I began to crawl the other way, to get in
the other gate. I reached the end of the
fence, and began to round the corner...and
there were three French Infantry running
towards town, and too close to ignore.
I fired my entire clip, reloaded, and fired
another clip. Two died, and the third bolted
for town...none of them returning fire. Maybe
they hadn't seen where I was?
Panicked...knowing that I couldn't survive if
more infantry came, or if a Char discovered
me, I crawled away from that corner, back
towards the gate that I'd first planned to
enter.
I made it all the way to the gate, and could
see an A13 parked next to the CP, with his
turret facing the other way. Inside the
compound, I could see three allies standing
near the barracks.
Just then...the sun began to rise.
"Crap!" I said to myself. With the
sun up, even the silly Allies would see me
crawling around.
I'd have to run for it. I lept to my feet and
dashed in the gate and into the AB CP. No one
was firing at me. The Infantry 30 feet away
hadn't been looking at the CP!!!
I looked around the CP building and couldn't
find the radio. There simply was no radio in
any of the rooms.
I lay down in the CP, and wondered what to
do. With no radio, I couldnt seize the base
for the Axis.
I stood up to look out the windows, and the
A13 next to the CP fired a burst of MG fire
and wounded me badly.
I fell to the floor, blood pooling from my
body, and then...there was the radio table
where it simply hadn't been before.
I stood up, grabbed the radio table, and the
flag changed to German.
I went prone again, and shot the lone Allied
infantry who came running in the door. Where
were the others? Who knows.
Finally, my blood level reached zero, and I
faded away...dead.
I quickly jumped onto the main radio channel
and shouted "Spawn Huy!! Spawn
Huy!!", and then popped into the origin
channel for Boulemont and let them know that
I'd just seized the flag in Huy and to spawn
immediatelly.
By the time I respawned in Huy, there were 4
other Axis Infantry already there, and two
Panzers pulling out of the garage...a brief
and deadly fire fight errupted, but soon the
eviiil frenchies were overwhelmed by Axis
might :)
That's now TWO towns on Server #4 fallen to
the Axis forces....let's get them all :)
~Zang
As you can see,
WWII Online is a very immersive and fun
experience. No endless leveling, no wasted time
attempting to gather spell components or items,
lots of player interaction and
cooperation......and great online warfare
training for all those aspiring future Atriarch Empire-Builders out
there.
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