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Anti-PKs Expand
"No-Neutrals" Zones
01/27/01 Special Report by Frost Gunner on Dryreach: Before and After the
town's liberation by the Ronan Anti-PK forces. |
Dryreach is a town
located at 8.1S, 73.1E in the plains of eastern
Dereth. It is a walled town, a tower at each
corner. The gates are locked, and one can get in
with a key or with a person on the other side to
unlock the gate. Inside is about everything a
town needs to be inhabitable. Surrounding town
are masses of Tumeroks, for the town is,
afterall, under siege by the Tumerok armies. The
people inside would have a great tactical
advantage against invaders, thus making Dryreach
an ideal town to reside in for any strong
monarchy. Long ago, before the Azileite Wars in
Stonehold, there used to be a lifestone just
outside of town which was removed due to a bug
where one would be able to make a large sum of
pyreals in a very short time.
Dryreach:
Pre-Ronan Era
When I came to Dereth,
the town of Dryreach was a base for a monarchy
under Azile, a witch. From what I had heard/known
at the time (from my travels/raids on Hebian-To,
Cragstone, and Uziz) they were a skilled guild. I
don't even recall the formal name for the guild,
its been so long. Sometime around December 1999
we left our base, the Underground City, and moved
to Stonehold, seeking a better home. It was about
a week after this in which the lifestone was
destroyed at Dryreach and the Azileite Wars
began. Azile decided that her monarchy needed a
new home, leaving Dryreach unattended and
focusing completely on taking Stonehold. The
battle for Stonehold went back and forth for two
or three weeks, but I digress. During this time
Dryreach was empty to my knowledge. Maybe there
were a few mules and lower levels of Azile's
guild hanging around, but no real presence of any
monarchy about.
When Azile lost the war
for Stonehold her monarchy disbanded and no one
heard from her for a long time. Smaller, more
annoying guilds lived in Dryreach, but no strong
forces that ought to be able to hold off attacks.
J F K thy Penius, and other Penius' were often
found running about Dryreach attacking anything
that moved, including any other members of the US
Government they could find (they were all named
after presidents with 'the/thee/thy penius' at
the end of their name). Icerazor and Stargod were
found throughout the months just hanging about
Dryreach, and still there was no one clear-cut
monarchy holding it.
The patch soon after
yielded no lifestone, but it was rumored to have
one in the upcoming patch. Always a rumor.
Nevertheless, the Bloods used the town to mule,
and as a small base among lower levels at the
time. Also it was during this time that we, the
Peacekeepers, were exiled from Stonehold by the
Family of Silver Serpents (FSS) and decided to
use Dryreach as a small base. The idea was
abandoned again when it came down to the fact
that we needed to get stronger and drive the
Serpents from Stonehold. We were far too weak to
take Dryreach ourselves, and it was very
inconvenient with such a low number of
guildmates. We moved off to Mayoi and returned to
Stonehold to continuously raid the FSS,
eventually driving them out of Stonehold (and
then back to UO).
There were rumors that
Dryreach was going to get it's lifestone back,
and several Anti and Honor guilds came together
to form the Iron Triangle, a strong alliance.
Circle of Eternal Dragons (CeD) was chosen to
become the leader of several smaller guilds, such
as The Peacekeepers, The Order of Aegis
Crusaders, and a few others I cannot recall.
After The Peacekeepers joined, others soon backed
down from joining up, but the attempt continued.
Before the patch that was rumored to have the
lifestone return the Iron Triangle led attacks
upon Dryreach, pushing out any PKs and neutrals
they found. This was all for a cause that seems
to be a popular thing in Dereth these days. They
were going to make the first Allies-Only town.
They would not let in anyone outside of the
alliance (such as Forth Tethana does these days).
No PK or Neutral monarchies could join the
Alliance, thus keeping town, and the Alliance
strong.
Eventually they gave up
the attempt to take Dryreach. The attacks were
uncoordinated, other guilds were tired of
fighting small squabbles for the town, and others
just didn't care in the first place. The idea was
abandoned, and the town was soon overrun by
Bloods, which was beginning to happen just before
the Iron Triangle takeover. Dryreach was, once
again, a free reign town. The Bloods and mules
returned, and the Penius' did as well.
Dryreach:
Post-Ronan Era
Ronan's guild used to
reside in Stonehold. His monarchy was a strong
one and had members I had always respected since
my first incarnation's days, such as Mad Vlad.
They were one of the only true Anti-PK monarchies
(aside from ourselves) that existed, and one of
the only ones that exist today (most have turned
to becoming Honor or Neutral). Ronan now claims
the town in his name, as well as other good
Anti-PK monarchies such as the C-Bulls. During my
visits they've always been very friendly, and
have shown some very impressive ways of dealing
with PKs that enjoy taunting them from just
outside of the radar, and asking Neutrals to
leave, refusing to let them in. When a raid
begins higher levels are quick to return to town
to help, something that doesn't happen often
elsewhere. The town is now clean of PKs, though
it has its share of raids, as any town does.
I believe the Ronans and
C-Bulls have the numbers and skill to keep town
from becoming the slum it used to be, and I wish
them luck in the future.
-Frost
Gunner
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Darktide Lag:
When will something be done?
01/23/00 - Jojji, a
well-known Anti-PK on Darktide had this to say
about what we can all do to end the horrendous
levels of Darktide lag: |
When AC went live the
servers were touted as being able to handle 5,000
players because of the "load balancing"
features. It was soon realized that that number
was more realistically 3,000, well least for the
normal servers, with harsh lag being reported
some place around 2,400 players online.
It was rumored as far
back as July/August of 2000 that Darktide was
running on a shortened server farm. At that time
the average nightly ping for myself (on 56K dial
up) was 300ms with less than a 1,000 players
logged in during prime time. As the months passed
our ranks slowly grew as did the pings. During
the months of October/November we were pushing
that 1,100 to 1,200 player range on
weekends/evenings and lag increased to the point
of extreme. December found us hitting 1,500+ and
even more lag, this last weekend Darktide pushed
1,900+ players...and lag so bad that many people
simple shut down the game and went to other
sources of entertainment.
Let me get away from the
fluff. Here is what I see is happening (*note,
this is my opinion and I have been unable to get
anyone to confirm this). Darktide is running on a
reduced server bank. Based on what I'm seeing I
would expect this farm to be 50% of a normal
world. So if we use the stated world player
limits Darktide's maximum player limit would be
1,500 with expected unplayable lag around
1,100-1,200 players.
Think about this for a
minute. Last weekend Darktide was running at
1,900+ players online. That would equal 3,800+
players on a normal server. Well above the
maximum stated server load. Add to this we are
spread out all over (more sections of the world
active at any one time), Collision calculations,
and yes even god mode. We start to see why
Darktide is unplayable during all but a few short
hours of each day.
Now, the question
becomes how can we the players help. truthfully
we cannot do anything, unless Microsoft is
willing to upgrade our server. There are a few
things each of us can do to help bring about this
needed change. The first is to send letters every
day to [removed]. Let them know you are unhappy
with a product that you are paying for. Second,
voice your displeasure with the lag and
Microsoft's refusal to correct it on every
message board, news group, and fan site around.
Third which is the key, send those same letters
to every gaming magazine around. If Microsoft is
unwilling to provide a useable product to its
customers make sure those gaming magazines are
aware of it.
We the players of
Darktide seldom agree on anything. However I am
sure everyone will/can agree that with the
current lag problems we have been experiencing
for the last 3-5 months nothing is more important
than getting this corrected. Not god mode, not
scarab exploits, duping exploits, portal logging,
hollow weapons, nerfing of GSA, Mages being to
powerful, archers being gimped, melees being
worthless..nothing.
Take the 5 minutes each
day to send those e-mails, make a post or two and
send a letter to your favorite gaming magazine.
If you want any chance of seeing improvements to
Darktide this is basically your only hope.
Sincerely,
Jojji/Darktide
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eacekeepers: The Next
Generation 01/21/01 - The Peacekeepers,
Darktide's Anti-PK strike force has undergone a
massive reorganization, with Zang's Kid Sister
taking over the guild's day to day operations
from General Zang while siezing a town for their
guild's exclusive use as an Anti-PK Fortress and
declaring it to be a "No Neutrals
Zone".
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| General Zang's
Reports has secured an exclusive interview
with Zang's Kid Sister, who helps explain the
Peacekeepers' new town policies and the reasoning
behind these new rules. GZR Reporter: Can you explain the Peacekeepers'
new "No Neutrals"
policy? Does this mean you'll be attacking
neutrals and raiding neutral towns?
Zang's Kid
Sister: Basically,
we're solidly Anti-PK. We don't want PKs or
Neutrals in our town. The PKs we'll kill on sight
anywhere, and if any Neutrals come to our town
they'll be asked to leave in peace. Outside of
our town, we have no problems with neutrals...we
just don't want them to live in our town, as they
usually turn out to be PK spies and
collaborators.
GZR Reporter: What if Neutrals should show up
at your town and refuse to leave in peace? Would
you attack someone who hadn't attacked you?
Wouldn't that make you a PK?
Zang's Kid
Sister: Our
town has laws, which we intend to enforce. If
Neutrals refuse to obey the law and move along in
peace when ordered to do so by our town defense
force, then they will be punished for their
lawlessness.
For too long so-called
"Neutral" guilds, basically PKs who
haven't leveled up yet, have leached off of the
efforts of Anti-PKs to make safe towns. Like
parasites, they suck up the safety and protection
that others provide, and then betray or abandon
their hosts when they no longer have need of
them. We don't intend to put up with that in our
town. If you're Neutral, then go find some other
suckers to leach from.....because it won't be us.
And no, I don't believe
that requiring someone to leave an area where
they're not wanted by the inhabitants makes
anyone a PK. It's random murder that makes a PK,
not enforcement of local laws.
GZR Reporter: Doesn't anyone have a right to go
anywhere they want? How can you claim territory
and call yourself Anti-PK?
Zang's Kid
Sister: This
is Darktide, not Frostfell or Morningthaw. If
you're not a PK, and you're somewhere at all
desireable, then your "right" to be
there was earned by someone who fought and drove
off the PKs from that spot. Now, nobody has a
right to demand that we act as some sort of
slave-labor force spilling our blood to fight PKs
so that others can waltz in and take advantage of
our efforts. The only "rights" you have
are those you earn, and we're not giving you our
earnings for free.
GZR Reporter: What about Anti-PK guilds? Can
they come to your town?
Zang's Kid
Sister: Guilds?
No. Individual Anti-PKs? Yes. In other words, if
a person from a solidly Anti-PK guild like Ronan
or C-Bulls or Xanthro wanted to shop or stop by
for a brief visit, that would be ok. Several
have. However, no groups of people other
than ours are allowed to settle here.
GZR Reporter: What about Ayan Baqur and the
effort by the Anti-PKs and the Iron Triangle
Alliance to retake it from Blood?
Zang's Kid
Sister: I
wish the ITA all the luck in the world in
retaking their town from Blood. Their best bet
would be to unite behind a proven PvPer like
Deborah and start acting under one command
structure.
GZR Reporter: Any thoughts on the other closed
Anti-PK towns of Fort Tethana and Dryreach?
Zang's Kid
Sister: I
support the concept of those who fight to protect
a town being the ones to decide who is welcome
and who is not. Our guild sees eye-to-eye with
the guilds in Dryreach on a number of issues, and
we disagree with the Mindeaters on a few
issues....but we wholeheartedly support the
efforts of both the Dryreach and Fort Tethana
communities to keep out unwanted loiterers.
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Revolutionary New
RPG in Development
12/14/00 -
ZangWeb.com,
the publishers of the well-known gaming news site
General Zang's Reports, have released
exclusive screenshots and a preview of their upcoming
online roleplaying game: Zangworld Online. |
ZWO's Lead Designer spoke to
reporters about the game. |
The lead
designer for Zangworld Online, Kristan Korns, was
very enthusiastic when he spoke to reporters at
the game's announcement party. "I think that gamers are
looking for an online roleplaying game that
emphasizes real character development and
storyline instead of the latest in graphics
technology", he said.
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| When asked
about the initial public reaction to the source
of ZWO's anime-style graphics engine, Go Go
Racer Training Hentai 1995, he responded
that "These types of games with Anime-style
graphics have sold quite well in Japan for years,
and Anime has many American and European fans
also." General
Zang's Reports will continue to keep you posted
as more information on this upcoming online
roleplaying game becomes available.
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Screenshots Preview
Buy
Official
Zangworld Online
T-Shirts
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