| |
Exclusive Game
Preview: Zangworld Online
While many of the online
roleplaying games currently in development
emphasize graphically rendered worlds with the
latest in 3-D technology, the upcoming Zangworld
Online takes a very different approach.
In the words of the
game's lead designer, Kristan Korns, "Nobody
I know that's playing in any of the current
generation of MMORPGs is saying 'Gee, this would
be a great game if only we had more polygon
count.' What gamers that I talk with consistently
ask for is more ways for players to permanently
affect the game world, and for something more
immersive than camping static spawns."
Zangworld Online emphasizes
a highly-detailed backstory, and an evolving
storyline that will be directly affected by the
players.
|
| The
Setting: The game world in ZWO is centered on the
city of Terraxa, which sits astride a
multi-dimensional rift. Twelve Houses, or
Clans, compete with one another to explore and
exploit the resources of the neighboring
dimensions.
The ability to
traverse the rifts and vortexes into the nearby
dimensions forms the foundation of the Houses'
power, and a focal point for Player Vs
Player conflict.
"There isn't a PvP
Switch per se," explained the game's lead
designer, "but each of the Great Houses has
a few safe areas in dimensions that only they can
reach, and Terraxa itself is a neutral zone of
sorts. Outside of those areas, story-driven and
in-character PvP will probably be quite
prevalent."
|
Screenshots ZWO
in the News
ZWO Discussions
Buy
Official
Zangworld Online
T-Shirts
|
| Character
Creation and Skills: The sheer number of
combat skills, support skills, and trade skills
in Zangworld Online is staggering (over
170 in all). ZWO's designers explain that the
large number of sometimes overlapping skills was
neccesary to avoid the "one true
template" phenomena observed in previous
skill-based online roleplaying games.
Among the more
cruicial skills for a character to choose from
among, are the three different methods of
dimensional travel (Vortex Magic, Rift Magic, and
Shadow Travel). These three methods are mutually
exclusive and offer differing advantages and
disadvantages in their use.
Zangworld
Online developers have also confirmed that
one of the most talked-about skills in recent RPG
history is prominently featured in the game.
"Yes," a senior ZWO designer confirmed,
"Zangworld Online does
feature Precasting as a viable combat magic
skill."
|
| Game
and Graphics Engines: Zangworld Online's
licensing of the popular LP MUD code and
Microsoft Office's helpfull paperclip will
provide a familiar feel to both gameplay and to
the game's user interface.
The licensing
of the the Anime-style graphics engine behind the
older game Go Go Racer Training Hentai 1995 was
somewhat more controversial however.
While speaking
to reporters at the ZWO Announcement Party, the
game's lead designer defended the licensing
agreement. "These types of games with
Anime-style graphics have sold quite well in
Japan for years, and Anime has many American and
European fans also.", he explained, "In
addition, the huge number of tentacle animations
in Go Go Racer's files have taken some
pressure off of our monster animation team."
Beta
Testing:
Zangworld
Online is currently scheduled for initial
Beta Testing in Fall of 2001.
|
|
|