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How to Make a Tank: Part
1 | Part
2 | Part
3
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or the continuing life of Balch.....
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Side Note
when I was mentioning weapons in my tank article
I mentioned the skill credits need to specialize in bow & crossbow.
This was a mistake, the numbers were correct, I should not have
mentioned Bow/crossbow in my article. The article was not about
them and you must begin an archer/cross bower with 100 coordination..
End Note
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So when we last left Balch he was ready to go...
So what happened to him...
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He got deleted!!!
Why you say
Well I think the dagger sucked.. |
| He got remade as Ck using the same stats and swords
this time.. This seemed better anyway cause of the challenge to make
somebody who had to wait for his arcane lore. |
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so Ck
Strength 85
Endurance 70
Coordination 90
Quickness 65
Focus 10
Self 10
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| I then take him to visit big brother Miko for some
toys to play with... Out hunting I go for some raw stats... 30 min
later Ck is level 3. Were did I spend my xp you ask. I bought 2 points
of strength, endurance,coordination, and quickness. these are also
the spots that I will spend his xp over the next 2 or 3 levels. At
that time I can think about spending them on stamina, health, and
magic d. Where will I never spend 1 point of xp: healing, melee d,
and sword. Why you ask, because they get used all the time and go
up just fine. Why waste good xp. |
| The long term of Ck is he will train in Item Enchantment
and level 9 and arcane lore at level 16. |
| Let's jump to a bigger character... Miko K-sun,
level 27 where has he spent his xp over the months? He also has never
wasted (and I say wasted because I mean it) an xp on healing, melee
d or unarmed. Why is this a waste you ask? Well his healing is 130
unarmed 205 and melee d 180 by using them and spend xp on the stats
that raise them. If you use something non stop there is no need to
spend your precious xp in them. What has he spent xp on? He focuses
as much xp as he can on his prime 4 stats (strength, endurance, coordination,
& quickness) but he doesn't stop there. He has spend enough xp on
magic d to raise it to 100, arcane lore to 110, missile d he jumped
15 points around level 15 to help with hunting lugians. You can see
he has spent xp all over the place. How does he decided what to spend
on? |
| NEED AND COST!!!! |
| what do you need??? is it life or maybe mana? well
what is the cheapest way to get it? 1 health cost 8k for you, 1 stamina
cost 5k, 1 endurance cost 5k.... where do I spend. If I buy 1 health
and 1 stamina I have spent 13k. If I buy 2 endurance I have spent
10k and gotten an extra stamina out of the package. check out what
a stat is made up of.. i.e. arcane lore is focus/3, so is it cheaper
to buy 3 focus or 1 arcane lore. That is how you work that out. what
do I need is determined as I go. Hunting lugians I needed a little
better missile defense, but while hunting golems it's magic defense.
Just got a armor III ring with difficulty 95 and my arcane lore is
92, well then I need 3 more arcane to use it if I wish. My spells
are fizzling I guess I need some more Item enchantment. etc.... |
| Next we will discuss damage types and what race
to make you character ( I need some raw research so maybe by monday
I will have it done). Some of the character races are simple, sho/unarmed,
gharu'ndim/staff, & aluvian/dagger, but some are not so easy. A good
example is: do you know that a sho swordsman with the same stats as
an aluvian one is twice as good and always will be? I will explain
all of this in my next article |
| Miko
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