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  How to Make a Tank (part 3)
by Miko K-sun (2/7/00)
 

How to Make a Tank: Part 1 | Part 2 | Part 3

OK, Ck is level 7 and can't kill a Banderling Guard.... he got vitae for his attempt :)

Oh and Hunter Shreth, Adult Reedshark, Veteran Reedshark & Outcast Monouga at once. He can't kill everything that he would like to. At level 7 he does mangle Blood Shreth and Banderling Scouts. Wanted to try a Bandering Raider, but could never separate one from a Guard. Never let vitae get over 5%. Worked it off each time before trying a bigger creature. Except the veteran shark, he spawn next to me, bang lifestone here I come.

First point..... knowing damage.... There are seven types in case you were not certain.

elemental (4)
fire
cold
electric
acid

non elemental (3)
slashing
piercing
bludgeoning

It is good if your character can do all seven types. that does not mean carry seven weapons but it help to be able to do all of them.
Know your weapons..... an archer can do all seven with different types of arrows.

A swordsan can only do six with his weapons. A sword does slashing/ piercing, so he can't do bludgeoning. What can you do about this? The only answer I have found when starting out is to not make him aluvian. If he is Sho he is trained in unarmed and Gharu'ndim he is trained in staff. If you chose Sho, as I did with Ck, when you meet something that bludgeoning is best on, then you can go unarmed on him and just punch. No weapons to carry your gloves do just fine. If you chose Gharu'ndim, just carry a good staff.

So you can chose your race by the damage that the trained weapon gives you if your primary weapons don't cover it all. I think an axe does slashing/bludgeon, but not sure. Aluvians are trained in dagger which will do piercing, so that would be the way that I would go.
The most interesting one that I have been looking at is Gharu'ndim staff fighters. The staff does bludgeoning only I think. It only make since to make your staff fighter Gharu'ndim, but he can only do five types of damage. No slashing or piercing. Any ideas on a good starting plan for this guy. I hate to train in extra weapons after you get the bonus of having it trained, so you can get all the good stuff right from the start.
Knowing your opponent when going into battle also helps with the damage. Two hunts that are being talked about are an olthoi and one that has Monouga and Tuskers. Olthoi hate bludgeoning damage followed by piercing a close second. This is important to know as you prepare. Can you do the right kind of damage and is your skill good enough at it. A sho swordsman trying to us his unarmed of skill 100 on an olthoi is asking to die. Now the interesting one is tuskers and monouga together. Monouga hate cold and slashing, are strong on fire and bludgeoning. Tuskers hate fire and bludgeoning, but are strong on cold and slashing. For a hunt like this you need to be prepare with several kinds of damage as one will not get it done. If the hunt was olthoi and tuskers, then you would not worry about elemental weapons and go with a bludgeoning one for the hunt.
just some notes
By the way if people want to it would not hurt to discuss the articles that I have written. They are from my view point and others may have even better points to make.
Miko K-sun
this page last updated 2/10/00 by Khali
Restored from the Internet Archive's copy, captured February 26, 2001. Preserved by AC Darktide History.