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Home > Druss' Corner

 
What I want to see in AC2
November 28, 2000
 
My two posts to COD that are getting a good response.

Yesterday someone brought up AC2, a serious discussion.

Someone else questioned wether a class based system was better since
it is easier to balence, and balenceing a skill based game is very
hard.

I've been thinking about that a bit.

Why AC fails as a skill based game.

AC would be wonderful if the skills were worth what they cost, and
also, if you had LESS points to spend on Skills, not more.

Ac was advertised as the game where you could play a mage in full
armor if you wanted, as long as you had enough Strength to carry it.
Of course, you were SUPPOSED to be sacrificing things in other areas
to do this, but thats not the case.

In Ac, you can actually play a mage that uses a sword, picks locks,
and teleports their friends to their favorite dungeon. All of this is
great and all, but it would have been a lot better if...

1. The skills were worth what they cost.

2. You started with LESS skill credits, not more. I know this means
stagnation, but it also means more unique characters.

3. The skills were even more divided. Portal Magic should obviously
be its own school. Life magic divided up into Necromancy,
Protections, Healing.

As it is right now, when you create a character, you have what?
thirty choices for skills you can base your character around? Well,
only if you are a newb. Everyone really knows you don't take
appraisals, fletching, alchemy, missle defense, sword (heh), cooking,
thrown weapons etc.

In reality, you have only a few choices to choose from for skills.

Melee Defense
Mana conversion
Item
Life
War
Creature
Healing
Arcane

A good weapon skill, or if you are smart, any racial weapon.

This is essentailly the skill list you have to choose from, in a
skill based game.

Makes your choices on the character selection screen look a lot
different doesn't it?

With so few choices for actual real skills, the game falls apart
because everyone becomes clones.

+++++++++++++++++++++++++++++++++

Then people started to respond, and I clarified.

++++++++++++++++++++++++++
And also answering some questions.

Someone has already responded that class based systems have problems
with balence as well.

I do not think that is the fault of either system... I think that is
the fault of not enough time taken in development. (not a slam on the
devs, this is an awesome game, I play it 6 hours a day, 12 on
weekends)

What is the most powerful class in Diablo II?

Look how long they worked to balence those classes.

What is the most powerful race in Starcraft? Does everyone play
terrans? Does everyone NOT play terrans?

And, to the poster who responded with he enjoys playing with
templates, its one of his greatest joys. I have to agree. Its one of
my greatest joys too. I always want to break the mold.

Now look at it this way.

If you make skills costs more, or give people less skill credits, and
divide up the schools, think about this. Lets assume that all the
schools actually mean something. All the skills actually are worth
the skill credits invested, and you only get 40 skill credits by the
time you are level 100

Imagine a fighter specialized in Magic defense, who can train healing
and melee defense, and thats IT. And yet, he can tank big monsters,
resist war spells, and actually acts like a warrior. He can wade into
magic casting monsters willy nilly, but he can't debuff them, can't
portal home, can't heal his friends, can't buff his weapon.

His friend is a true mage. Trained in the healing aspect of life
magic, war magic, and portal spells. He will never have monster
debuffs, never have melee defense, and never has magic protections.
He is very weak in protecting himself, but can portal (OOOOOO
neat!!!!) his friends home, heal them in battle, and blast them with
war spells. And thats IT. He'll never get another 20 spells to cast.

The third member of the group is an enchanter, trained in monster
debuffs, chacter buffs, protections for everyone, and protections for
self. Does not have war magic, but can stand in a hail of obsidian
golems and tuskers in a robe and laugh about it. Combined with the
Tank warrior and the war mage, his debuffs RULE. Alone, he is not so
effective.

The fourth member of the group is a theif. Trained in some appraisal
skills, has a weak racial dagger skill, but trained in deception.
Monsters do not detect him on radar until he makes an attack, so he
is essentail for scouting out the area, and finding good spawns and
secret locations. He is also invaluable in getting to the lowest
levels of the dungeon, and opening locked chests. Quick, light, and
fast, with melee defense, deception, lockpick, and appraisal skills
to see what everything does. His first attack is always a critical.
(backstab)

The fifth member of the group is a barbarian. Specialized in Axe,
trained in healing, melee defense, missle defense has no magic
defense at all, but since he specialized axe, does more damage than
the first guy speced in Magic defense.

The last member is a necromancer, trained in the harming aspects of
life magic, the debuffs of creature, and has mana conversion, so his
mage friends are always jealous of how many spells he can cast.

Think about the templates you could make NOW.

Having everything means that playing with templates means a little
less str, not getting item until 9 instead of starting with it, and
killing with war instead of UA.

And thats about it.

If you think upper level life is rough with no more skill credits,
well, look around. Everyones identical to you except for how they
finish something.

I'd rather have a world FULL of unique characters, than characters
that all look the same at upper levels.

Thats what I'm hoping for in AC2

Laterz

 

this page last updated 11/29/00

 
 
 
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