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By the way, at a few of our members request, this template stays
off the
boards. It is never to be posted for ANY reason. We have reason
to believe
that high level PKs would take it, and twink the hell out of it,
which would
have the possibility of making it COMPLETELY broken, instead of
leveling on
your own for the most part, and only being partially broken. Who
knows
though, I'm not level 40 yet.
20/80/10/20/100/100
Only other possibility would be to lose the 10 quick and put it
into
strength. Your already going to be amazingly slow anyway, and never
going to
catch any meleers until you get craeture and can slow them down
with spells.
The upped strength allows you to wear armor sooner, helping to cut
down on
deaths from hallowed beatings. High endurance is a must. Hitpoints
at level
20 are 100, and trust me, with how close you have to get to things,
you will
be taking abuse, alot of it.
Spec.
Life, Arcane, Magic D, Mana Conv.
Only other possibility here would be to drop arcane and train healing.
Then
pick up arcane at level 45, but I like it this way. My arcane is
alrady 115,
and cheap as hell to raise. If I wanted, I could probably have it
high
enough to use level IV stuff by level 22. Healing comes at 55 after
Item at
9, creture at 26. I've heard some people say creature first....I
disagree.
I may use creture more..but with such low strength and speed, you
need
portaling for mobility, and item for impen. You just can't wear
armro an
carry the comps you have to carry.
Train, racial crap
If I remade, I wouldn't have gone Ghar, I would have gone aluvian.
Like many
have said, tickle me dagger is best no drop in the game early, and
even later
sometimes. Also, start with assess person. This is the kicker. It
makes
all the difference when you can ID someone and say"Hey, they
are 20 levels
higher than me, perhaps I should slip out this portal over here....."
Instead of "I can't ID you, but your monarch is blood, die
fiend"Stick some
drains, then fall in a hail as they whip out a hallowed and their
level 40+
ass turns you into fertilizer.(Yes, this has happened once to me)
I've
developed 0 conscience about dying. I'm level 21, with like 61 deaths
to my
name so far. I don't care how big you are. I don't carry anything
worth a
crap, and 5% vitae is 5 minutes in the lug citadel, even for this
gimp mage.
Items...well, they can be replaced. If I can make your life hellish
for 10
minutes after you kill me because I've stuck imperil IV and some
vulns on
you, then hey, it was worth it, maybe one of my friends will get
you. And
they do NOT resist. It just doesn't happen. Not enough to matter.
I think
kryptonian resisted me once, out of our three runins against each
other. I
couldn't ID him though, so I'm not sure how big he is, and I must
have cast
at least 30 spells against him. Oh ya, spec'd mana conversion kicks
ass.
If you like to try it, abuse it, but I'll tell you, it is massively
frustrating when you have trouble killing drudge sneakers at level
1-4. If I
get creature soon enough, I'd be happy to run around and sling some
life
mastery on you so you can drain and kill stuff. I will say at times
it is
extremely difficult without war magic. No range means all them high
level
vulns you can cast mean jack. But, it's not designed to own anyone
solo
other than other mages...not till you get bigger...then you can
cast big
enough harms that they runrunrun, and sometimes, they can't get
away. Can't
dodge a harm.
Just my thoughts on it. Any other questions about things, ask,
and I'll
answer them best I can.
Mike a.k.a. Nicholas
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