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Nicolas Easter's Template
(8/8/00)

By the way, at a few of our members request, this template stays off the
boards. It is never to be posted for ANY reason. We have reason to believe
that high level PKs would take it, and twink the hell out of it, which would
have the possibility of making it COMPLETELY broken, instead of leveling on
your own for the most part, and only being partially broken. Who knows
though, I'm not level 40 yet.

20/80/10/20/100/100

Only other possibility would be to lose the 10 quick and put it into
strength. Your already going to be amazingly slow anyway, and never going to
catch any meleers until you get craeture and can slow them down with spells.
The upped strength allows you to wear armor sooner, helping to cut down on
deaths from hallowed beatings. High endurance is a must. Hitpoints at level
20 are 100, and trust me, with how close you have to get to things, you will
be taking abuse, alot of it.

Spec.
Life, Arcane, Magic D, Mana Conv.

Only other possibility here would be to drop arcane and train healing. Then
pick up arcane at level 45, but I like it this way. My arcane is alrady 115,
and cheap as hell to raise. If I wanted, I could probably have it high
enough to use level IV stuff by level 22. Healing comes at 55 after Item at
9, creture at 26. I've heard some people say creature first....I disagree.
I may use creture more..but with such low strength and speed, you need
portaling for mobility, and item for impen. You just can't wear armro an
carry the comps you have to carry.

Train, racial crap
If I remade, I wouldn't have gone Ghar, I would have gone aluvian. Like many
have said, tickle me dagger is best no drop in the game early, and even later
sometimes. Also, start with assess person. This is the kicker. It makes
all the difference when you can ID someone and say"Hey, they are 20 levels
higher than me, perhaps I should slip out this portal over here....."
Instead of "I can't ID you, but your monarch is blood, die fiend"Stick some
drains, then fall in a hail as they whip out a hallowed and their level 40+
ass turns you into fertilizer.(Yes, this has happened once to me) I've
developed 0 conscience about dying. I'm level 21, with like 61 deaths to my
name so far. I don't care how big you are. I don't carry anything worth a
crap, and 5% vitae is 5 minutes in the lug citadel, even for this gimp mage.
Items...well, they can be replaced. If I can make your life hellish for 10
minutes after you kill me because I've stuck imperil IV and some vulns on
you, then hey, it was worth it, maybe one of my friends will get you. And
they do NOT resist. It just doesn't happen. Not enough to matter. I think
kryptonian resisted me once, out of our three runins against each other. I
couldn't ID him though, so I'm not sure how big he is, and I must have cast
at least 30 spells against him. Oh ya, spec'd mana conversion kicks ass.

If you like to try it, abuse it, but I'll tell you, it is massively
frustrating when you have trouble killing drudge sneakers at level 1-4. If I
get creature soon enough, I'd be happy to run around and sling some life
mastery on you so you can drain and kill stuff. I will say at times it is
extremely difficult without war magic. No range means all them high level
vulns you can cast mean jack. But, it's not designed to own anyone solo
other than other mages...not till you get bigger...then you can cast big
enough harms that they runrunrun, and sometimes, they can't get away. Can't
dodge a harm.

Just my thoughts on it. Any other questions about things, ask, and I'll
answer them best I can.

Mike a.k.a. Nicholas

 

this page last updated 8/8/00

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