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2 level 33 mages
by Beryl (10/2/00)

OK so I've played both Jackaroo and Elske to level 33.

For Jackaroo I played her every second of the way, no macroing. For Elske, I macroed her to level 18 and then played her after that. Here's the comparison.

First let's start with the starting templates.

Jackaroo
35/35/10/50/100/100

Specialized: Run
Trained: Arcane Lore, Creature, Life, Mana Conversion, War Magic
Acquired: Item at 9, Healing at 26

Elske
40/70/10/10/100/100

Specialized: Creature, Life
Trained: Item, Mana Conversion
Acquired: War at 26

At level 33

Jackaroo
93/105/10/83/181/181 124/180/254

Attribute Value Cost
Run 160 7,065
Arcane Lore 130 10,888
Creature 195 126, 841
Healing 113 3,091
Item 190 87,386

Life

190 94,131
Magic Defense 123 11,695
Mana Conversion 156 69,956
War 185 60,347

 

Elske 115/133/10/47/183/183 131/200/254

Attribute Value Cost
Run 93 2,467
Arcane Lore N/A N/A
Creature 205 72,626
Healing N/A N/A
Item 192 94,131

Life

205 72,626
Magic Defense 72 625
Mana Conversion 156 64,969
War 190 81132

It is pretty clear as to which one is the superior mage. It is interesting that Elske has a slightly higher skill in War and Item. I think this is because since it is cheaper overall to raise Life and Creature when they are specialized, then it frees up points to spend elsewhere. Also notice that I haven't spent a single point on Magic Defense with Elske. Since Magic Def is seemingly useless against the big critters, I chose not to waste any points on it initially. I can take on bigger stuff at this level with Elske than with Jackaroo. Doing Tuskers with Jackaroo is dicey but Elske can manage level VI spells much better at the same level. Also, I've been able to fight Umbris successfully with Elske since Life and Creature buff to 260. Life and Creature are essentially Elske's 2 biggest offensive weapons with War used to finish stuff off.

Some conclusions I have formed.

  • Arcane lore is overrated for a mage. You can accomplish the same results and better with spells and save lots of cash w/o it.
  • Armor and high health are key for a mage. I started Elske with 40 strength and maybe a little more would have been better. My goal is to get Shadow Armor for her.
  • Magic Yield is perhaps the single most important spell. It brings a critter with an uber magic defense down to your level. So Creature becomes just as important as any of the other schools.
  • Drain health I is the second most important spell. The ability to do damage and heal yourself at the same time is a huge advantage.

 

 

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