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This is a collection of e-mail communications on the old AC List (listbot) which was accidentally activated and spurred former Sourcers Garurumon and Mutt to once again make a play for conversion to Everquest, the MMORPG for which they left AC. What followed was a flurry of e-mails detailing some of the more interesting aspects of EQ which I felt deserved to be preserved for all posterity. For many of us, Gar and Mutt will always be Source, no matter what game they're playing.

-Khali

Everquest
with former Sourcers Mutt of Niska and Garurumon (9/13-14/00)

Garurumon (9/13/00)

Hello all, Ok no story about me, but check this out. Verant held a Best of the
Best Warrior Tournement. The Tourney was held on each server and then the
winner from each server was copied and brought to the EQ test server where
they all battled it out. Here is a 43MB mpg from the event, if you have the
time and the bandwidth I suggest checking it out. http://eq.castersrealm.com/editorials/warriortoc.asp


Thanx,
Thad

Mutt (9/13/00)

Jamie if there was ever a game for you and your Axe its this game man: Picture yourself as one of those warriors: This game is is for Warriors. Just wait till you watch that.
=============================================

Dont you dream of swinging two axes at a time and Kicking and Bashing with your Shoulder and just doing massive DMG and as your health bar drops below 35%, you go Berserk, as a Warrior should, and start doing massive critical dmg fast? Every ounce of strength leaving your body as you ignore all pain to you and become frenzied to the point that nothin could survive your axes and power....

But at the same rate you rely on another person in your group Solely there to heal you and to put protection spells on you, where another person is fighting side by side with you but has added fuctions of Tracking and small magics ro augment the fighters, and where yet another person in our group is casting Strength and Swing
Speed spells and also throwing offensive frost bolts at those said monsters, and where yet one more character about 3 feet high is casting magics nonstop giving the Mana users faster generations of mana, and enchanting monsters if there is more then the party can handle running crowd control and creating illusions to fool the monsters and npcs?

and Last but not least our other Brother of evil creation part warrior part dark magic user, is casting spells that make the blood of the monsters boil and fester as he swings a mighty blade as we do to strike down our foes with subtle magic and cold hard steel.

This game IS Jamie Wakefield. 7Foot Tall Barbarion Warrior of utter power. The controller of the parties destiny, and controller of the tides of battle where no ONE MAN can stand against groups of evil, you are there in the front lines of battle with your brothers of Magic and Steel banded together for the fight of you life... WIth the trees swaying in the background and the screams from far away of something
very familiar yet so distorted... Where months go by and you have yet to see
35% of the lands and wonders of this world of Narrath. Where a Warrior
is wanted everywhere for deeds or glory and honor, where Mages love thier
Warrior friends and need them always to survive, and where your Brothers
band together again common quests to gain better fortune and famed weapons forged of old... Where there is Dragons, and Wyverns and Dwarves and Dark Elves and Hobbits, and Gnomes, and Humans, and the WOod Elves,,, All from a different part of the world. THis is the game you have been waiting for where you will finally see Druss the Legend come out of the books and into your wildest dreams and in his fullest potential.


Muttfyre of Kelethin, with Goddess Tunare as his savior.. Born in the tree tops of
the beautiful city of Kelethin, home of the wood elves... Dual Sword Dealer, Master of Tracking and of Bow. Lead Corporal of the Muttmarines. The scars of battle on my face from 30 seasons as a Ranger in Norrath, has not lulled by spirits as of yet, but rather raged the fires of adventure in my blood. Take up the Axe and take it up now for there has never been a better time. Join with your friends of old to do battle against the evils and you will not be sorry. Druss belongs here, He is needed, as a
warrior, as a friend, and as a Leader. The time has come.

That movie rocked.

-Mike
Muttfyre Muttmarine 30th Season Ranger

Mutt (9/13/00)

<[removed]> writes:
> Asheron's Call The Source - http://www.2deck.com/thesource/
>
> damn mutt get some work done and stop writing so much :o) actually
> time to
> read this.. read the first line... and well... do I get a cestus? or
> nekode?? can I atleast kick stuff in the head
>
> keith

Yes Brother Miko


Brother Miko would be best at the Human Monk. Trained in the art of Enchanted Hand to Hand Combat with Round House Kicks and the ability to make Monsters think you are dead (Feign Death) THe Monk is the Most Powerful Damage Dealer in the game, Super Lightning Fast and extremely good at one thing, Dealing massive Dmg and FAST. Monks are great and are ALWAYS Saught after. The downfall is you dont get to wear a lot of pretty colored armor and stuff, they are almost armor less. Cured Silk and very very VERY light armor is all you can wear. Your defensive skills are not as high as most BUT you can allways DROP DEAD and stay that way
until the monster moves on or your comrades kill the monster. You can use Staves and other Monk type weapons like the Baton. Extremely important for Monks are best at "Pulling", Which means getting a monsters attention, and if more monsters then yourgroups can handle attack, you can Feign Death and wait till they leave and try again.

Monsters are extremely smart in this game... Incredibly smart.

Brother Miko a superior Monk

A MUST HAVE

Mutt (9/13/00)

<[removed]> writes:
> Asheron's Call The Source - http://www.2deck.com/thesource/
>
> What's the FASTEST character you can be??

I would say Druid or Shamen They both get Spirit of The Wolf (Makes your movement 50+% faster) and you get it at level 14. Where a Ranger GETS S.O.W. but at level 39. I dont even have it yet.

Druids and Shamens are great Druid is a little better for you if you like to solo a little easier. :)

Druss (9/14/00)

I truly believe that we will all be playing EQ someday.

Why?

After a year, I still am horribly addicted to this game, but less and less so every day. There will come a day when I stop playing AC.

But there will never come a day when I do not want to play a game with the scope and interaction of AC.

That means a fantasy MMORPG.

So, I can play

AC
EQ
UA

UA BLOWS.

I will eventually get tired of AC.

That leaves EQ.

The other options are

UO2 - not out yet, and might not be for a while, have never been a fan of any of the ultimas, nor UO 1.

Neverwinter Nights - not out yet, might not be out for another year.

that other one mizu keeps raving about, but that won't be out for YEARS. Possibly 3 years, possibly never.

That leaves EQ.

later

Jamie

Thad (9/14/00)

well in EQ all players run at the same speed, unless they use magic to make them run faster. Druids, Shamans, and Bards all have magic they can use on themselves and others to make them run faster. As far as attacking speed(this is broke down by ability to dual wield, double attack, and the typical delay/speed of the weapons the class use), Rogues, Monks, Warriors, Rangers, Bards...in that order, but then there are haste items and spells/songs to make you attack faster(bards, enchanters, shamans have these spells). As far as dieing the fastest any pure caster(mage, enchanter, necromancer, wizard) will normally die the fastest because they have less armor class, hit points, and defensive skills.

Thad

Thad (9/14/00)

Honestly Jamie, don't look as EQ as the default left over one, it really has lots to offer and is a good game. Also you are right the next line of MMORPGs are a long way off: Neverwinter Nights: soon, but it is more like Diablo then EQ/AC Shadowbane: Some time next summer, also it doesn't look like it has first person view, I personally like to play RPG from the first person view, not the third person. Horizons(my personal favorite): not til late 2001 or 2002 Many more are in the works, but are all years off.

Thad

Druss (9/14/00)

1) In AC everyone fights olthoi for cash, Umbris for loot to keep, and Tuskers of Lugs for XP. In EQ, are there monsters that are much better at giving XP and other monsters that are better at giving loot?

2) I noticed in the finals video of the best warrior, that a lof of the finalists were (i assume) trolls, or half giants. Some huge humanoid. If I want to be the most badass fighter, should I make a troll? (whatever those things were)

3) AC has two kinds of servers, DT and the others. What kinds of server choices are there for EQ, and what is the Test server?

4) Anyone new playing AC, I would say - start on solclaim, no one there has gertahs dagger, and no one there has hoary robes, and its the least populated. Any such advice like that?

5) Anyone starting Ac needs to know a few things. Don't play the preconstructed classes. Don't play a character withouit Item. Never take missle defense, deception, cooking, mace, alchemy. Start with 100's in your primary attributes. What advice can you give us about that.

And mutt, no gushing about how EQ is perfect. Give us some real dirt here. Don't let me start a halfling enchanter only to find out enchanters are bad, and halfling enchanters SUCK!!!

:-)

later

Mutt (9/14/00)

Every Class is needed in EQ. Balanced NO. Necro's can solo very well. THey have huge Skeleton Pets that are as hardcore as a Warrior, and Druids and Magicians are pretty good too THose 3 classes arent always WANTED in groups as they are so good by themselves. But ENchanters WOW you want a group you got one anytime you need one!

Loot drops are as such, COMMON, RARE, VERY RARE, when you get a rare of VR your very happy. Its usually something someone wants.

I know Thad is writing something about all your questions Jamie so Im going to write about another of my incredible experiences the other night... The other night Devimon was broke, he bought a Treeweave Tunic and had 0 left. Game over unless his buddy Mutt could take all Devi's extra weapons and armor, and travel to EC. East Commons* This is where Players have setup in this Tunnel to sell their Wares they have been keeping that they dont use. (A Garage sale if you will) Devimon gave me about 8-10 things totally about 400plat worth of money for me to try and sell. /auction WTS Silvery Axe 200p* FOr example will produce a zone wide announcement that you are selling a silvery axe for 200p. People will then send you a TELL saying **/tell muttfyre I got 175pp for your axe take it or leave it** And in this way you can either get PLAT or a TRADE for your items. I brought home 800plat for Devimon for his 400plat worth of items. Can you Say Guinny Bastard!? Yes and proud of it. I also got a 2000plat item for myself for 1000plat, on top of that the item I sold for 1000plat was worth about 600-750pp So yes a business man I am :) Economy is incredible. It is amazing on this game. You cant buy ANYTHING from Vendors but you can make out like a BANDIT on the Auction zones and places if your smart!

Every little detail has been covered in this game. Its amazing.

Thad (9/14/00)

Hi J,
I won't be as pushy as Mutt...you know good cop bad cop :-)

1) In AC everyone fights olthoi for cash, Umbris for loot to keep, and Tuskers of Lugs for XP. In EQ, are there monsters that are much better at giving XP and other monsters that are better at giving loot

[Thad Jakusz] This is a tuff question. Yes. Ok I guess I can explain. Yes certain monsters in certain zones will give more exp, for instance fighting inside dungeons give more exp because it is a lot tougher then fighting outdoors. Loot is much different in EQ then in AC, in AC any high level monster has a chance to drop similar cool loot, not so in EQ. In EQ only certain monsters drop certain loot, like only Varithyz, a named unique Sarnak, will drop Sleeves of the Ancients. So in other words for certain items you have to go on a quest to slay a certain beast. Some items, like Sarnak Earring of Station, have a chance to drop of any Sarnak you kill. Also usually the tougher the monster the more cash and better loot you get. Another note, cash is RARE in EQ unlike AC where Gar could make 200k fairly easy, which is good and bad. Also selling stuff to venders is useless, they give you like 5%(maybe) what the item is worth, also some items that players will pay 20,000pp for a vender will give you 10pp for, and then turn around and sell it for 12,000pp or so.

2) I noticed in the finals video of the best warrior, that a lof of the finalists were (i assume) trolls, or half giants. Some huge humanoid. If I want to be the most badass fighter, should I make a troll? (whatever those things were)

[Thad Jakusz] They were Trolls and Ogres, commonly referred to as Fatties. Yes they make great warriors, but some other races like Dwarves and Barbarians do very well also. In EQ stats don't mean much at all, so really the race you pick is more for preference then game affect. Of course the fatties are both evil, so you would have to deal with being evil, which means lots of venders and NPCs won't talk to you and some will even kill you. This site has awesome info on character creation http://eq.castersrealm.com/. Also dwarves can be paladins J :-) Oh! another note about fatties is they scratch thier butts a lot, no really when you fatty character is standing around idle they scratch thier butts, like once every 30 seconds I bet.

3) AC has two kinds of servers, DT and the others. What kinds of server choices are there for EQ, and what is the Test server?

[Thad Jakusz] EQ has two kinds also PvP and the normal kinds. Test server is the server where changes usually are made first so as to test them out.

4) Anyone new playing AC, I would say - start on solclaim, no one there has gertahs dagger, and no one there has hoary robes, and its the least populated. Any such advice like that?

[Thad Jakusz] Start on Cazic Thule cause that is where we are :-) But if you don't have friends on a server already, then go to then one with the least players listed, cause it will most often be the newest one. I used to play on a Tunare and came to Cazic Thule cause that is where Mutt and Jerod were, I must say I am much happier playing on Cazic Thule. EQ is a game for grouping and it is much easier to group when you know people already. Also there are some items that no longer drop anymore, but most were not the awesome items like gertahs dagger or a matty coat.

5) Anyone starting Ac needs to know a few things. Don't play the preconstructed classes. Don't play a character withouit Item. Never take missle defense, deception, cooking, mace, alchemy. Start with 100's in your primary attributes. What advice can you give us about that.

[Thad Jakusz] Oh lots here :-)
1. Stats don't matter much but there are some rules to follow. If you play an Int caster(mage, necro, wizard, enchanter) put as much of you bonus stats into Int. If you play a WIS caster(druid, cleric, shaman) put as many bonus points as you can into WIS. If you play a melee class make sure your dex and agi are both above 75. http://eq.castersrealm.com/ is a great site that has awesome creation guides for every class. I highly recommend you read it and follow its suggestions for stats, they are basically what I would suggest anyways.
2. Play what appeals to you and don't listen to what other people rant about. All the classes are basically balanced, and to Verant balanced does mean the same level of killing power, but balance means a combination of killing power, versatility, and group usefulness. Here is a great page that shows what many of the races look like in armor/robes, in case looks matter to you: http://everquest.allakhazam.com/equipment/fashion/Fashion_Table.html
3. Remember EQ is hard, it just is. But I think it is the challenges that make it fun.
4. Grouping or at least partnering is the key to success in EQ. Chanda and I can kill and do way more stuff when we team up then either of us can do solo. Yes there are classes that can solo better, but still grouping is more fun I think.
5. Use the sense heading skill and keep it maxed and learn to use the /loc system.
6. Get maps from websites, knowing where you are and how to get someplace is important in EQ, cause there aren't portals and no item magic either :-)
7. If you want to play with Mare make sure to pick race/class combos that can meet up earlier on. It would be bad for J to play a Dwarf Paladin and Mare to play a Troll Shaman, they start very very very far apart and one is good and one is evil so they can't easily go to the same places.
8. Get to Kunark as fast as you can cause that is where Chanda and I are. Also the Exp on kunark is GREAT!!!!!

Ok I am tired of typing, check out the websites and ask me more questions, I will answer them as best as I can.

Thad

Mutt (9/14/00)

Assasin's rule. Monk Assasin or Rogue? Rogues get Bows and are almost as good as rangers with them. Rangers are awesome for dishing DMG tho, but are wussies at
taking Dmg. But then again I can Snare a MOnster run away and heal up and go after him again. Rogues look like fun.

One class I wouldnt be interested in playing is a Paladin. Its not me. I had a necro its not me. Magicians and Wizards arent me. Have thought of a Cleric and an Enchanter becuase those are the 2 most needed classes in the game for groups besides the tanks to take the hits.

Jamie (9/14/00)

The more I read, the more I know I have to play something with Item. Now that I have it on DT, I know I will have to have it in EQ.

I'm actually looking at Druid mostly.

having to group appeals to me not at all. I want to be able to jump on and play 30 mins before work. And yet, group when I want to.

Druids seem to be the coolest thing so far from what I have read at casters realm.

What other classes get some melee abilities, get to solo, and have portals, botth self and group. And are called "Probably the most powerful class in EQ?"

later

Jamie

Thad (9/14/00)

John read about Rogues....they are so you.
-Sneak and hide
-Pick pocket the monsters
-Backstab for massive damage, can even double backstab at high levels.
-wield a dagger in both hands
-rogues get a chance, at high level, of outright killing a mob they hit

Thad (9/14/00)

Druids are great, but they are pretty common...if that matters to you. Also don't beleive for a second they melee that well, sure up to lv30 they can melee, but after that they mostly nuke and heal. Jamie Paladins are not that defensive, thier weapons do some good damage, not as much as warriors.

Jamie, Mike and I can still both solo, hybrids(shadow knights, Rangers, paladin) all solo better then warriors cause of thier spells. But Jerod played a Barbarian warrior and soloed up to around lv30.

Thad

Mutt (9/14/00)

Attached are most of my EQ links

  • http://www.tapr.org/~OutridersKarana/kunark/kunark.html
  • http://www.cazic-thule.com/
  • http://www.geocities.com/copelandeq/
  • http://www.eqatlas.com/
  • http://www.gameznet.com/eq/cgi-bin/viewnews.cgi?profileClassic
  • http://eqmaps.com/
  • http://eqvault.ign.com/
  • http://www.everlore.com/geography/default.asp?MAPID=2384&Go=Go
  • http://eq.castersrealm.com/
  • http://eq.stratics.com/
  • http://www.hackersquest.gomp.ch/
  • http://everquest.allakhazam.com/
  • http://www.maximumeq.com/
  • http://eq.drtwister.com/
  • http://www.geocities.com/thehawklords/
  • http://eqforge.com/ranger/

Khali (9/14/00)

Where's the best place for EQ info? What site has the best overview of the game in general and character classes specifically to give us some more background on what you guys are talking about?

J, you said Paladin was slow until L9. L9?? Is levelling really slow in EQ? You all got L30+ in AC, what is AC L30 equivalent to in EQ?

I read reviews of EQ (pre AC release) that said leveling at higher levels required groups. Is this still the case? Mutt, you said something about a Druid being good solo, but does that mean that some classes are just not viable solo?

Interesting point by J predicting we'll all play EQ someday....I don't know.....I don't think I'd go so far as to predict exodus to EQ, but I think our current AC group will have changed dramatically by say next June.

-Chris (Khali)

Thad (9/14/00)

These are the main sites I check out and read:
http://everquest.allakhazam.com/
http://eq.castersrealm.com/

but there are many many more.

Ok guys if you come to Cazic thule we can get you to lv10 in a weekend. Level30 AC would be like level20ish in EQ, but in EQ it gets exponentially hard to level, although I do know a guy who made level 50 with his ogre warrior in like 5 days played.

Grouping and soloing and high levels: -all classes can solo up to about lv15 and then if they have good equipment they can go farther.

the best solo classes are:

  • Druid -jack of all trades, they can dish out spell damage, with DDs and DOTs and heal them selves, and have damage shields
  • Necros -can summon a skeleton pet to fight for them, have strong damage over time spells(DOT), can fear a mob and make it run away as the pet and damage over time spells kill it, have spells to help them regen mana faster, have spells that suck life from monsters and give it to them(can you tell necros are super tuff solo)
  • Mages -can summon awsome elemental pets to fight for them,
    have strong direct damage(DD) spells, and have damage shields

classes that solo pretty good

  • Shadow Knights -melee almost as well as warriors, can summon a WEAK skeleton pet to help them fight, can fear monsters similiar to necros, have feign death spell, have lifetap spells, and have DOT spells
  • Paladin -melee almost as well as warriors, can heal themselves
  • Rangers -melee as well as warriors(can't take the damage as well but they dish it out as well if not better), can heal themselves, have some DOT spells, and have some DD spells
  • Shamans(actaully at high levels they solo very well) -at lv34 can summon a wolf pet, can heal themselves, can root the monsters(makes it so the monsters can't move for a bit), have massive DOT spells, some decent DD spells, also have spells the slow down and weaken the monsters
  • Wizards -can root and nuke
  • Enchanters -can charm mobs and make them kill other monsters
  • Monks -dish out lots and lots of melee damage, can use mend skill to help heal damage
  • Bards -they can kite with songs(run in front of monsters and hit them with spells and keep on running), and they can charm monsters like enchanters

classes that don't solo as well, but still can

  • Clerics -have great DD spells vs undead, can heal themselves, and also have root
  • Rogue -hard because your major damage dealing is backstab and to to backstab you need to be behind a mob, also no great wat to heal
  • Warriors -dish out lots of melee damage but have no great way to heal oneself

And lastly if you have fun playing AC great no need to rush over to EQ, but if you want to try something new and fun then try EQ, I know for me it filled the void left by AC very well and I won't probably leave EQ til Horizons comes out(if is as good as they say it will be)

Thad

Mutt (9/14/00)

Its a tough question but I would say for Mates, you would want someone with some ability to Heal. I think a Barbarian Shamen and Barbarian Warrior would rock.
Shamens can heal, buff, SOW, and everything a warrior would need for augmentation yet the Shamens can still solo pretty well also.

Another good combo would be Paladin Shadowknight, they are EXACT opposites :) Paladins has clerical type spells and SKs have Necro spells. Would be
interesting.

Rogue / Warrior would be ok but noone to heal. Would be a lot of downtime.

Rangers Solo well and are still melee. They can Heal, Buff, SOW (level 39), Snare,
Root, TRACK, and a gambit of other things.

Druids rock solo for the same above reasons except no REAL melee.

Warriors take a LOT of DMG before going down, they can SOLO a LOT.

CLerics are very saught after but are not a solo class they are a Help everyone class.

Mages can Solo well, Necros Also. But not Melee.

I would say Paladins, and Rangers would be the better of the SOLO classes. As they both get healing at level 9.

Mutt (9/14/00)

At level 30 I kill 5 level below me stuff for soloing at average. But in AC you can solo a level 126 monster at level 30 so thats a totally different proportion. Its different in EQ. In EQ when you start getting past the 20 mark, a Level 30 creature lets say takes a FEW level 30's to kill it. Its very different when you get into specifics between the two games. You can solo and you can solo anytime. Heck most of the wizards can never get a group hahaha :) They always have to solo!

Druss (9/14/00)

Keith plays with people all the time.

What he means is, can he solo for hours on end if he wants to, or is it way too much of a hassle.

I know that Mutt and Gar both LOVED to play with groups and HATED soloing. I
imagine thats half the fun of EQ for you guys.

Keith and I like to solo sometimes, or play with our mates only.

What do you think are the best 3 classes for soloing

How high, (15-20? 20-25? 35-40?) can these three classes solo?

What are the two best characters to play if a husband and wife wanted to play as a group for most of their time? In other words, which two solo the best, and work together best as a team? Druid and Druid? Mage and Theif? Warrior and Theif?

thanks

Jamie C. Wakefield
Druss

Thad (9/14/00)

I understand that, I like to solo also and I still can as a lv33 Shadow
Knight.

The 3 best classes for soloing are Necros, Mages, Druids I know level 52 Shadow knights that still solo, I know level 60 necromancers that still solos, I know lv55 mages that still solo, I know level 50ish monks that still sort of solo, I know lv60 druids that still solo.

As far as two people teams, which is what I mostly do. Most often when I play EQ it is just Chanda and I, and we do awsome. Here is my list of best two people teams:

Necro and Rogue -Necro has a pet to tank, can DOT, and can fear the monsters. The rogue can baskstab the monster as it runs away from the necro

Necro and Druid -Necro has pet to tank, can DOT, and can fear the monsters. The druid can heal, nuke, damage shield the skeleton pet, teleport the two around

Heck necro and any class partner well, cause basically it is the necro soloing with someone else to help out. Pretty much the same for Druids too.

My personal favorite is a Shaman and a melee(warrior, shadow, ranger, paladin, monk, rogue) class(this is what chanda and I do), cause the shaman is the king of buffs and debuffs, also the shaman can heal and dish some nice damage. The melee guy is there to tank and keep stuff off the Shaman. Also Shamans get the pet at lv34 so they can do more damage.

Cleric and Melee work very well also. Cleric can heal and buff and stun the monsters while the melee beats it up.

Enchanter and any other class works good also.

Bard and a melee work pretty darn good.


The key to partners is to get two classes that have different strengths.

thad

 

this page last updated 9/14/00

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