Well, to tell the truth, knowing what I know now, I would just role
up
Mizu's guy. Talk about broken. Tanking JFK for that long at your level?
DUDE! Nice job.
I'm starting to hate my slow ass axe, CRAP! Drake we need to go
get stones!
er, Gems, why do I keep forgetting that? Then I'll be a beating.
I keep
forgetting that....
Wow, I feel better already. Someday I'll be a beating, with an
axe with BD6,
lightning and fire pro 6, and I can't lose it. Add SK 5 and beat
DOWN. Wow.
Funny how much one email can change your mind - thanks jamie. Um
wait,
losing my mind here.
Anyway...
Knowing what I know now, I would go like this
[Attributes]
Strength=33
Endurance=33
Coordination=100
Quickness=100
Self=32
Focus=32
[Skills]
Available Points=0
Trained=Assess Person,Jump,Loyalty,Magic Defense,Healing,Melee Defense,Item
Enchantment
Specialized=Arcane Lore,Dagger,Run,Mana Conversion
[Heritage]
Selected=Aluvian
comments
[Attributes]
Strength=33
Always going to need more str. Everyone does.
Endurance=33
Fighters these days are starting with 10. I can't do that. Not
only that,
but Mare started high, and never seems to run out of stamina because
dagger
is so light. (I need a good buckler if anyone finds one.)
Coordination=100
Quickness=100
Duh
Self=32
Focus=32
Magic is good. How much you spend on it is up to you. This way,
all my
secondary stats are equal and look pretty.
[Skills]
Available Points=0
Trained=Assess Person,Jump,Loyalty,Magic Defense,Healing,
Don't ever Spec healing. Once you get below 50% health, healing
skill of
300 doesn't help you. Above 50% you get a heal almost all the time
anyway.
Melee Defense,Item Enchantment
duh
Specialized=Arcane Lore,
only cost 2, alwasy need more of it.
Dagger,
duh.
Run,
I think we all know how good run is now.
Mana Conversion
only 6 to spec, and people In know that have spec this have said
how good it
is to cast spells for 4 mana.
[Heritage]
Selected=Aluvian
duh.
Final thoughts - Dagger is just plain the best. An awesome early
quest
weapon, abuses the sticky patch, leaves a ton of skill points left
over,
only need sk 2 to bring it to a speed of zero, melee defense and
attack
skill both based on the same stats. Daggers are light so you don't
need STR
to carry every type of damage in the game except blunt, and olthoi
hate
piercing too.
later
Jamie
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