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Drunken Madman Portal
by Beryl (2/8/00) |
| As promised, Ping and I tried
out the portal opened by the drunken madman at the Baishi tower south
(thanks Farik) of Baishi. Here is the story. |
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| Dusk was falling on Baishi as
I bought spell components, healing kits and fletching supplies and
waited for Ping to join me for an expedition into the Dires. I paid
particular attention to the components for lifestone recall since
neither of us knew if there would be a return portal that would be
easy to reach. Both of us knew not to trust any of the local information
about the portal. |
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| Ping arrived and we set out for
the tower. Ping had a close call with a shadow wielding a bow that
he mistoke for Beryl. Little did I know that that encounter was indeed
foreshadowing for later in the evening. |
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We offered the drunk sake purchased from the pub
in Baishi and he opened a portal to the coordinates of 21.5s 74.6w,
Direlands. Ping and I take a ride and find ourselves inside a fort
that is completely walled in. There is no way out and Ping could
not jump the walls, even with jewelry of Jump III. We can see some
of the unfriendly Direlands citizens on the other side of the walls,
level 54 drudges, etc. There are no ladders to climb up the walls.
There are 2 portals within the walls to the following locations:
Ridge Tower 53s 61.1w
outside Accursed Halls 24 s 57.8w
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| We choose the ridge tower portal.
This portal brings us into another fort without a door, but this time
there are ladders onto the walls, and one could leap into the wilds
of the Dires. However, there are high level shadows circling the fort.
At first I notice one leutenant and decide to take a few shots from
atop the wall. This nearly cost me my life as he blasts me for 80
damage after I put about 40 into him. I retreat to the other side
of the fort to heal and notice that a level 126 shadow has arrived.
He casts level V coordination and defensiveless types spells on us
through the walls as we deicde what to do next. Again there are 2
portals to choose from here. One leads back to the other fort and
the other leads into the Accursed Halls. Neither of us are going PK
at the moment but we decide to do some sightseeing and check out the
alter for ourselves. |
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| The Halls are not very challenging.
We fell a couple of Bandy Captains and discover the Alter within 5
minutes. Bored with the Halls we both recall to the Baishi lifestone
and the peace of the eastern half of Dereth. |
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| Things take a turn for the worse
at the lifestone. We decide to head east to Lin across country and
hunt Golems in the Rocky Crypt. As Ping does earlier, I mistake, from
sight of the lifestone, some Shadows for other players. With one shot
I am down. Ping diverts the attention of the leutenant as I retrieve
my Superior Helm which I always lose in death now. The remaining two
shadows take notice and I make a dash for it taking a few arrows in
the process. |
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| I die once more on the way to
the crypt. Once again from undetected shadows in a steep valley. Once
in the Crypt, my 10% vitiae quickly dimishes with Ping's help. Ping
is a desrtuctive force felling granite after granite. We meet up with
a kind Mage named Trifer who provides Beryl with all level III buffs
and healing so that I can succeed in taking down a couple of Granites
with Ping. Trifer also imperils for us. |
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| So, what we have learned is that
there is a safe way to reach the Accursed Halls without walking unprotected
through the Dires. One could easily take a low level character from
Mayoi through A Ruin to Baishi and then take the portals through to
the Halls. |
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| Khal: Be sure to add Trifer (no
allegiance, level 17 mage) as a new friend of the Source. |
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| Alex (Beryl) |
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this page last updated 9/16/00
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this site maintained by Khali The material on this site is the property of the authors. Reproduction of this
material without the consent of the authors is prohibited. |
Restored from the Internet Archive's copy, captured January 23, 2001. Preserved by AC Darktide History.