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Seven brave adventurers gathered at the Lifestone N of Zaikhal:
Rach' mann, Ping,
Rimgar Redsun, Khali,
Beryl, Rhodry,
and Pain corp.
(If you don't know them Pain
corp (L13 Unarmed) and Rimgar
Redsun (L14 Axe) recently pledged to Rach'
mann. Pain adventured
with us on the Hoary hunts as Nan toi and pledged Pain
into the group when we said we needed some more fighters to adventure
with us. Rimgar
hooked up with us just by chance in the Hunter's Leap dungeon and
has been adventuring with the group ever since. He just last night
worked off his experience penalty for breaking with his former allegiance
and pledged to Rach' mann.
Welcome to both.)
So we seven headed N up the road to the entrance of the Hall of
Helms. All we knew about it was that it had undead and some liches
and that the Helm was at the bottom. We entered and quickly explored
the upper areas. Any zombies we happened to encounter fell before
our awesome power. Us seven at full strength took out three or four
zombies with hardly any healing work for us mages. Even the occasional
Lich didn't really present any danger.
The
biggest danger was loosing our way and loosing members of the group.
We did some stumbling around, but eventually jumped down near the
entrance and later jumped down again. Neither jump was bad, but
you never jump down casually if you don't know how to get back out.
So we took our time and cleared out most of the areas, steadily
working our way down. Found a couple of black rats, but their lair
was just a red herring. The real passage is to the left...
Finally we found some stairs that emptied out into a large curving
room with some zombies and a couple lich or undead inside it. We
dispatched the creatures and rested a moment, healthy but a not
at 100% strength. We knew we must be close to the bottom.
Which we were. A short curving passage without doors connects the
outer chambers with the lair of the Guardian. The Guardian caught
us by surprise while we were spread out and he with his full complement
of Zombie guards.
What with the high magic resistance of the dungeon inhabitants
and the size of our group, I had not been casting War spells this
whole time, focusing instead on healing and on the occasional buff.
I was still outside the room in the corridor when someone ran by,
Zombie in tow. I started running through the fellowship list and
saw Rach'mann at 21/76. I quickly tried to get my focus on him so
I could get a heal off.
Your fellow Rach' mann
has died.
Damn. Oops Zombie in my face...hits for 4...for 3...Good Beryl
is here. Can't worry about the zombie--gotta make sure no one else
dies. I see the zombie go down.
Oops 'Nother zombie here. Ouch.
Guardian of the Helm slices you with Whirling Blade V for 37
Damn, thats no zombie. I run into the outer chamber where we had
come from hoping perhaps his interest is in guarding his space...Um,
nope its in taking out any magic user...shoot.
Heal Self II, Heal Self II, you're too busy! (ARRGH), Heal Self
II
I can't heal myself fast enough to stay alive though. I was hoping
to tank because I could clearly see about three chars in the vicinity
and I was hoping that he was almost dead and I could just keep him
busy. Of course later I would find out that he'll chase you around
as long as you are a mage and totally ignore the others who are
kicking his ass, so I should have ran, but that is what pressure
does for you: I panicked and just hit HealHealHeal.
Anyway the tank thing kinda worked because the ones left hadn't
taken much damage if any and he did go down soon afterward. Of course
our big disadvantages in this battle were that (1) we entered the
room too spread out and unprepared and (2) he had all his zombie
cohorts to keep us busy while he decimated the three of us with
high level spells.
So we had one helm.
Oh yeah, I think I must have missed the message where Rhodry
died because as soon as I've finished putting a nice shine on the
lifestone Rhodry is a few
paces away, naked as the day he was born. So Rach',
Rhodry, and I are back
at the entrance trying to remember how to do this again. Our hope
was to run through quickly enough to get back before respawn.
Of course this always what we try to do and it always fails miserably
because all you have to do is get a little lost by yourself and
you're in trouble. So indeed our first attempt down, Rhodry
and I got separated from Rach--mostly
because Rhodry and I didn't
know where the hell we were going--and I managed to have a Zombie
cast Weakness III on me, putting my burden over 200%. When I investigated
the stats on my burden, it informed me that being this overburdened
reduced my Defense, Jump, and Run stats by 100%. So its kind of
hard to move when you have 0% Run. Fortunately at about 20 health,
20 stamina, and 20 mana, Rhodry
and I took out the last zombie near us and we limped up a ramp to
safety. Rach came back
to find us, but the damage was already done.
So
anyway, we were delayed. Then respawn happened. The first message
we got was Pain corp
going down. Rach, Rhodry
and I decided we'd get back to the entrance to meet Pain
corp. Then not to long after we saw Ping
and Rimgar die in quick
succession. I just knew we were going to see Beryl
come across any minute.
Your fellow Beryl has died.
Yep. K, time to try this again. Rhodry
and I are still lost and manage to not find our way out. Eventually
we stumble upon some green dots, only they're about 30 feet below
us on the flor. We overcome our lack of directional sense by jumping
off the ledge to join the others. Of course I manage to land directly
on top of Rhodry threatening
to leave another of our corpses on the floor of the hall.
But all is well and our party is together again, our bonds strengthened
by the that angry little yellow sun on the red field that mocks
us while we watch our attacks evaded and our enemies land criticals.
Ah, the sweet curse of vitae. Oh, where was I...drifted off for
a moment...
Oh yes, we were descending over the second jump heading toward
the depths where that accursed Guardian would get his.
I
think this second time down it was a little bit dicey. I think this
is probably where I got him on me again and I just decided to run
back and forth around that outer chamber. At first I was kinda scared
of his magic slamming me in the back so I was circling, but once
I got Rhodry tuned in to
healing me and I got up from 20s to 60s, then I started doing straight
lines to try to help the archers. So eventually the Guardian went
down.
Helm
number 2. And I think this is where we got the first Fiery Shield
(see pic). I never got a helm or a shield (I didn't want one) so
I never got a pic of the stats, but Rhodry
had the stats and now a number of people have one or both items.
I'm not even sure at the end of the day how many of either we ended
up with, but I think if anyone really wanted one, there's probably
an extra somewhere.
Well,
at this point it becomes somewhat anti-climactic because once we
knew the Guardian was there and could be better prepared, and once
we had eliminated all the zombie support that had nagged us the
first time, well it actually got pretty easy. And I started playing
with buffing everyone with L3 Creature spells. And we started taking
him down with him doing just a little bit of damage to one of the
mages.
So
we took a bunch of screen shots, had some fun and got ready to go.
Then we had a minor mishap. We hear "Pain
corp died". Then another "Pain
corp died". WTF? Apparently the second one was coming over the
second jump...must have had three zombies waiting for him at the
bottom of the jump. Man, ok. Lets just leave out the back and all
come back down again. Ping?
Rhodry?
We managed to leave out the back exit without Ping
or Rhodry. I think Ping
must have been casting Item spells and I think Rhodry
started going out the way we came in. Pretty soon we got word Rhodry
died. I started to run back down the stairs toward the Guardian
lair, even though once the gate closes you can't get back through
that way. I meet Ping on
the stairs, "Oh great, glad you made it..."
Your fellow Ping has died.
What? There is a black rat standing next to me. Blast, blast. No
more rat. Shoot I was standing right here ready to talk and not
paying any attention to his health. Dumb. Here's a tip. If you're
searching for someone, click on their row in the Fellowship tab
and check on their health. Kind'a important. *shake head*
K, so up and down again.
We
all meet at the entrance and go down again. This time we all know
where we need to go and what we need to do and we quickly return
to the bottom, picking up Pain
corp's second corpse on the way, and recover bodies. We camp
some more.
At some point an approx L30 mage came down, won a kill and then
left the prize, portalling out. A few others ran through but the
sheer size of our group I think intimidated others, causing them
to think they'd have to wait 8 respawns to get a helm.
There was also an archer (L25-30?) with all pyreal equipment that
had the group oohing and aahing. He took down the guardian once.
Gave me the corpse, but it didn't have a helm. Actually think that
was just before we went up and down to get bodies. He stuck around
with his friend (PK, don't remember name) to take another kill and
then left. I think we left shortly after.
All in all it was a great adventure. I picked up a ton of magical
loot, burned through almost all of my comps (thx for the copper
scarabs Ping and Rhodry)
and had a blast. Rach'mann
did a great job leading the adventure and keeping the group together.
True our group overpowered the dungeon, but I didn't mind not having
to go nuts recovering bodies or worrying about loosing stuff. It
was nice to have the fighters join us and made a big difference.
Other than the Guardian's lair, I think I had Zombies nick me twice
along with a handful of annoying rats. It really helps to have a
couple chars block the passage up front.
Thanks to all for coming. And the obligatory "I can't believe you're
still reading this" disclaimer that awards anyone a silver star
for making it through the whole thing.
See you in Dereth,
-Chris (Khali)
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