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Additional Walkthrough's: AC Sage

Stone Tool Spoiler (Artifex Vault)
by Rach'mann (9/12/00)
Overview: This quest is to retreive the "stone tool" that is used for
changing the minor and major elemental stones for your Atlan Weapon.

Description of Item: The tool is 5 burden, worth 5000p, cannot be
dropped or given, and will break with repeated usage.

Location and spawn rate: The location of the tool is in the bottom of
the Artifex Vault, it spawns behind a lever activated door by a
miner's cart next to the surface portal. It spawns every 26 minutes,
however, due to a quest flag, you cannot camp it and pick up multiple
tools. I picked up the tool, and logged out for the night. The next
night i logged back in, still in the room where the tool spawns. The
tool was there, but when i tried to pick it up I was given the
message "...you cannot pick up the item, you have completed this
quest too recently..." **Note** I went back days later and got my 2nd
tool, so it is possible to carry more than one.

Creatures Encountered: Tumeroks, nothing but... Workers and Warriors
with a couple Officers after the entrance. High Tumeroks and Tumerok
Gladiators further in.

Lockpick skill is not required for this quest, nor would it have even
been useful from what i saw. Having a life mage along IS helpful.

On to the Quest...

I would recommend starting this venture from Glendon Wood, due to the North Direlands portal in close proximity. Run to 20.9N, 25.9E, "Glendon Woods to North Direlands" portal which drops out at 24.4N, 53.8W. From this point make the short run through the Dires to 26.6N 46W where you'll find a plethora of Reedsharks and gromnies among which lies the portal to Artifex Vault. Hit the portal on the run, as it is safe to rest inside. Once inside, you will be at the top of a long downward tilting ramp. Time to buff 'em if ya got 'em, as next you will face roughly 5 tumerok warriors, and 2 officers at the bottom of the ramp. In the pit at the bottom of the ramp, go into the right hand passageway, wind your way around taking/avoiding two more tumerok warriors. When you come to the "T" intersection, run to the right, open the doors at the end of the crevice, pull the lever. Run back the way you came, just past the "T" is another set of doors which are now open. Pull the lever on the floor in that room. Now run back to the first lever, and the doors on the other side of it will be open and you can continue on. During most of this time, while running through the blue crystal laden crevice, tumerok warriors and officers will be raining spells and arrows down on you. If you keep moving full speed you incur minimal damage, and they don't jump down to your level. If you stop, they join you... Once you get through the last set of lever operated doors continue on and find the door that leads to the Barrell room. You can't miss it, it isn't a cell door, but a normal door, and it's close. Once in the barrell room, leap over to any of the barrells from the ledge. If you fall there is a passageway that will take you right back up to the barrell room. Jump from barrell to barrell headed to the right hand side passageway. On the last jumps, if you miss and fall into the deeper section, there is a portal to the surface, and no other way out. You will have to start over from the beginning. Assuming you make the jumps, (fairly easy, i had an unbuffed jump of 120 at the
time, and made it with no problems) you come to the top of a DEEP shaft. There are platforms you can jump to to lessen the damage from the fall. I highly recommend jumping straight across rather than attempting a side platform. Once you jump to the platform across from you, turn around and repeat to the one across from that. A High Tumerok and Tumerok officers now start casting spells on you. Make the final jump to the ground, heal, hit the button on the shaft wall,
and run through the doors that open. Stop just inside the doors, or come face to face with a tumerok gladiator. This is the final section of the quest, and the easiest part IMO. One hallway, alcoves on both sides. 4 of the alcoves have tumerok gladiators in them. I recommend taking them out, so they aren't on your back later. A life mage is great to have for this part, as you are safe until you try to pass them. At the end of the hall is a locked set of doors in front of you, and a set on your right. Go through the ones on your right, go around the corner, and go through the 2nd set. This last room has 4 tumerok gladiators together, and a gallery overhead that has roughly 10-12 more tumerok gladiators that cast some spells down on you and pincushion you at the same time. Kill the 4 on the ground level, (a life mage would be very handy here), pull the lever on the floor, and open the door at the end of the hall that was locked from the
outside. In the 3rd room on your left now (since you've turned around and are headed back the way you came) there is a lever on the floor. Pull this one and head back into the 4 tumerok room. The 3rd set of doors is now open, and the stone tool and a textbook are on the floor by the portal and the mine cart.

 

this page last updated 9/14/00

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